Searched refs:ActiveProgram (Results 1 – 7 of 7) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | uniforms.c | 153 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_FLOAT, 1); in _mesa_Uniform1f() 163 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 2); in _mesa_Uniform2f() 174 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 3); in _mesa_Uniform3f() 187 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 4); in _mesa_Uniform4f() 194 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_INT, 1); in _mesa_Uniform1i() 204 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 2); in _mesa_Uniform2i() 215 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 3); in _mesa_Uniform3i() 227 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 4); in _mesa_Uniform4i() 234 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 1); in _mesa_Uniform1fv() 241 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 2); in _mesa_Uniform2fv() [all …]
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D | pipelineobj.c | 66 _mesa_reference_shader_program(ctx, &obj->ActiveProgram, NULL); in _mesa_delete_pipeline_object() 385 _mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg); in _mesa_ActiveShaderProgram() 645 *params = pipe->ActiveProgram ? pipe->ActiveProgram->Name : 0; in _mesa_GetProgramPipelineiv()
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D | shaderapi.c | 165 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL); in _mesa_free_shader_state() 509 if (ctx->_Shader->ActiveProgram) in get_handle() 510 return ctx->_Shader->ActiveProgram->Name; in get_handle() 1207 if (ctx->Shader.ActiveProgram != shProg) { in _mesa_active_program() 1208 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg); in _mesa_active_program()
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D | api_validate.c | 173 if (ctx->_Shader->ActiveProgram && ctx->_Shader != ctx->Pipeline.Current) { in _mesa_valid_to_render() 175 if (!_mesa_sampler_uniforms_are_valid(ctx->_Shader->ActiveProgram, in _mesa_valid_to_render()
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D | get.c | 947 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0; in find_custom_value()
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D | mtypes.h | 2914 struct gl_shader_program *ActiveProgram; member
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/external/mesa3d/src/mesa/drivers/common/ |
D | meta.c | 601 ctx->Shader.ActiveProgram); in _mesa_meta_begin() 987 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, in _mesa_meta_end()
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