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Searched refs:ActiveProgram (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/mesa/main/
Duniforms.c153 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_FLOAT, 1); in _mesa_Uniform1f()
163 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 2); in _mesa_Uniform2f()
174 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 3); in _mesa_Uniform3f()
187 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 4); in _mesa_Uniform4f()
194 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_INT, 1); in _mesa_Uniform1i()
204 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 2); in _mesa_Uniform2i()
215 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 3); in _mesa_Uniform3i()
227 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 4); in _mesa_Uniform4i()
234 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 1); in _mesa_Uniform1fv()
241 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 2); in _mesa_Uniform2fv()
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Dpipelineobj.c66 _mesa_reference_shader_program(ctx, &obj->ActiveProgram, NULL); in _mesa_delete_pipeline_object()
385 _mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg); in _mesa_ActiveShaderProgram()
645 *params = pipe->ActiveProgram ? pipe->ActiveProgram->Name : 0; in _mesa_GetProgramPipelineiv()
Dshaderapi.c165 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL); in _mesa_free_shader_state()
509 if (ctx->_Shader->ActiveProgram) in get_handle()
510 return ctx->_Shader->ActiveProgram->Name; in get_handle()
1207 if (ctx->Shader.ActiveProgram != shProg) { in _mesa_active_program()
1208 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg); in _mesa_active_program()
Dapi_validate.c173 if (ctx->_Shader->ActiveProgram && ctx->_Shader != ctx->Pipeline.Current) { in _mesa_valid_to_render()
175 if (!_mesa_sampler_uniforms_are_valid(ctx->_Shader->ActiveProgram, in _mesa_valid_to_render()
Dget.c947 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0; in find_custom_value()
Dmtypes.h2914 struct gl_shader_program *ActiveProgram; member
/external/mesa3d/src/mesa/drivers/common/
Dmeta.c601 ctx->Shader.ActiveProgram); in _mesa_meta_begin()
987 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, in _mesa_meta_end()