/external/skia/tools/gpu/gl/debug/ |
D | GrProgramObj.cpp | 12 void GrProgramObj::AttachShader(GrShaderObj *shader) { in AttachShader() function in GrProgramObj
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D | GrProgramObj.h | 25 void AttachShader(GrShaderObj *shader);
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D | DebugGLTestContext.cpp | 90 program->AttachShader(shader); in attachShader()
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/external/skqp/tools/gpu/gl/debug/ |
D | GrProgramObj.cpp | 12 void GrProgramObj::AttachShader(GrShaderObj *shader) { in AttachShader() function in GrProgramObj
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D | GrProgramObj.h | 25 void AttachShader(GrShaderObj *shader);
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D | DebugGLTestContext.cpp | 90 program->AttachShader(shader); in attachShader()
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/external/skqp/tools/gpu/atlastext/ |
D | GLTestAtlasTextRenderer.cpp | 219 callgl(AttachShader, fProgram, vs); in GLTestAtlasTextRenderer() 220 callgl(AttachShader, fProgram, fs); in GLTestAtlasTextRenderer()
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/external/skia/tools/gpu/atlastext/ |
D | GLTestAtlasTextRenderer.cpp | 219 callgl(AttachShader, fProgram, vs); in GLTestAtlasTextRenderer() 220 callgl(AttachShader, fProgram, fs); in GLTestAtlasTextRenderer()
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/external/skia/src/gpu/gl/builders/ |
D | GrGLShaderStringBuilder.cpp | 174 GR_GL_CALL(gli, AttachShader(programId, shaderId)); in GrGLCompileAndAttachShader()
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/external/skqp/src/gpu/gl/builders/ |
D | GrGLShaderStringBuilder.cpp | 170 GR_GL_CALL(gli, AttachShader(programId, shaderId)); in GrGLCompileAndAttachShader()
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/external/deqp/modules/egl/ |
D | teglGLES2SharingThreadedTests.cpp | 1538 class AttachShader : public Operation class 1541 …AttachShader (SharedPtr<Program> sharder, SharedPtr<Shader> shader, bool useSync, bool serverSync); 1549 AttachShader::AttachShader (SharedPtr<Program> program, SharedPtr<Shader> shader, bool useSync, boo… in AttachShader() function in deqp::egl::GLES2ThreadTest::AttachShader 1565 void AttachShader::exec (tcu::ThreadUtil::Thread& t) in exec() 2747 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::AttachShader(program, shader, m_config.use… in addRandomOperation() 3164 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.use… in addBufferOperations() 3165 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, vertexShader, m_config.useFe… in addBufferOperations() 3252 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.use… in addTextureOperations() 3253 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, vertexShader, m_config.useFe… in addTextureOperations() 3359 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.use… in addImageOperations() [all …]
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/external/skia/src/gpu/gl/ |
D | GrGLAssembleInterface.cpp | 85 GET_PROC(AttachShader); in GrGLMakeAssembledGLInterface() 445 GET_PROC(AttachShader); in GrGLMakeAssembledGLESInterface()
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/external/skqp/src/gpu/gl/ |
D | GrGLAssembleInterface.cpp | 85 GET_PROC(AttachShader); in GrGLMakeAssembledGLInterface() 577 GET_PROC(AttachShader); in GrGLMakeAssembledGLESInterface()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | entry_points.cpp | 24 void AttachShader(GLuint program, GLuint shader); 235 return es2::AttachShader(program, shader); in glAttachShader() 1221 this->glAttachShader = es2::AttachShader; in LibGLESv2exports()
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D | libGLESv2.cpp | 74 void AttachShader(GLuint program, GLuint shader) in AttachShader() function
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/external/mesa3d/src/mapi/glapi/tests/ |
D | check_table.cpp | 974 { "glAttachShader", _O(AttachShader) },
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 54 #define glAttachShader MANGLE(AttachShader)
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