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Searched refs:COPY_3V (Results 1 – 12 of 12) sorted by relevance

/external/mesa3d/src/mesa/tnl/
Dt_vb_lighttmp.h100 COPY_3V(sum[0], base[0]); in TAG()
104 COPY_3V(sum[1], base[1]); in TAG()
125 COPY_3V(VP, light->_VP_inf_norm); in TAG()
184 COPY_3V(contrib, light->_MatAmbient[side]); in TAG()
191 COPY_3V(v, vertex); in TAG()
218 COPY_3V( Fcolor[j], sum[0] ); in TAG()
219 COPY_3V( Fspec[j], spec[0] ); in TAG()
223 COPY_3V( Bcolor[j], sum[1] ); in TAG()
224 COPY_3V( Bspec[j], spec[1] ); in TAG()
281 COPY_3V(sum[0], base[0]); in TAG()
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Dt_vb_texgen.c110 COPY_3V( u, coord ); in build_m3()
187 COPY_3V( u, coord ); in build_f3()
/external/mesa3d/src/mesa/main/
Dlight.c143 COPY_3V(light->SpotDirection, params); in _mesa_light()
346 COPY_3V( params, ctx->Light.Light[l].SpotDirection ); in _mesa_GetLightfv()
646 COPY_3V( ctx->Light._BaseColor[0], mat[MAT_ATTRIB_FRONT_EMISSION] ); in _mesa_update_material()
652 COPY_3V( ctx->Light._BaseColor[1], mat[MAT_ATTRIB_BACK_EMISSION] ); in _mesa_update_material()
955 COPY_3V( ctx->_EyeZDir, eye_z ); in compute_light_positions()
978 COPY_3V( light->_VP_inf_norm, light->_Position ); in compute_light_positions()
1000 COPY_3V( light->_NormSpotDirection, light->SpotDirection ); in compute_light_positions()
1005 COPY_3V(spotDir, light->SpotDirection); in compute_light_positions()
Drastpos.c130 COPY_3V(diffuseColor, base[0]); in shade_rastpos()
146 COPY_3V(VP, light->_VP_inf_norm); in shade_rastpos()
192 COPY_3V(diffuseContrib, light->_MatAmbient[0]); in shade_rastpos()
204 COPY_3V(v, vertex); in shade_rastpos()
273 COPY_3V(u, vEye); in compute_texgen()
Dpoints.c121 COPY_3V(ctx->Point.Params, params); in _mesa_PointParameterfv()
Dmacros.h388 #define COPY_3V( DST, SRC ) \ macro
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv20_state_tnl.c245 COPY_3V(c_scene, mat[MAT_ATTRIB_EMISSION(side)]); in nv20_emit_material_ambient()
246 COPY_3V(c_factor, ctx->Light.Model.Ambient); in nv20_emit_material_ambient()
254 COPY_3V(c_scene, ctx->Light._BaseColor[side]); in nv20_emit_material_ambient()
Dnv10_state_tnl.c328 COPY_3V(c_scene, ctx->Light.Model.Ambient); in nv10_emit_material_ambient()
329 COPY_3V(c_factor, mat[MAT_ATTRIB_FRONT_EMISSION]); in nv10_emit_material_ambient()
337 COPY_3V(c_scene, ctx->Light._BaseColor[0]); in nv10_emit_material_ambient()
/external/mesa3d/src/mesa/program/
Dprog_statevars.c124 COPY_3V(value, ctx->Light.Light[ln].SpotDirection); in _mesa_fetch_state()
138 COPY_3V(p, ctx->Light.Light[ln].EyePosition); in _mesa_fetch_state()
532 COPY_3V(value, ctx->Light.Light[ln]._NormSpotDirection); in _mesa_fetch_state()
560 COPY_3V(p, ctx->Light.Light[ln]._Position); in _mesa_fetch_state()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state.c665 COPY_3V( &fcmd[GLT_RED], in update_global_ambient()
673 COPY_3V( &fcmd[GLT_RED], ctx->Light.Model.Ambient ); in update_global_ambient()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c849 COPY_3V( &fcmd[GLT_RED], in update_global_ambient()
857 COPY_3V( &fcmd[GLT_RED], ctx->Light.Model.Ambient ); in update_global_ambient()
/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_tris.c652 #define VERT_COPY_SPEC( v0, v1 ) if (specoffset) COPY_3V(v0->ub4[specoffset], v1->ub4[specoffset])