Searched refs:COPY_3V (Results 1 – 12 of 12) sorted by relevance
/external/mesa3d/src/mesa/tnl/ |
D | t_vb_lighttmp.h | 100 COPY_3V(sum[0], base[0]); in TAG() 104 COPY_3V(sum[1], base[1]); in TAG() 125 COPY_3V(VP, light->_VP_inf_norm); in TAG() 184 COPY_3V(contrib, light->_MatAmbient[side]); in TAG() 191 COPY_3V(v, vertex); in TAG() 218 COPY_3V( Fcolor[j], sum[0] ); in TAG() 219 COPY_3V( Fspec[j], spec[0] ); in TAG() 223 COPY_3V( Bcolor[j], sum[1] ); in TAG() 224 COPY_3V( Bspec[j], spec[1] ); in TAG() 281 COPY_3V(sum[0], base[0]); in TAG() [all …]
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D | t_vb_texgen.c | 110 COPY_3V( u, coord ); in build_m3() 187 COPY_3V( u, coord ); in build_f3()
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/external/mesa3d/src/mesa/main/ |
D | light.c | 143 COPY_3V(light->SpotDirection, params); in _mesa_light() 346 COPY_3V( params, ctx->Light.Light[l].SpotDirection ); in _mesa_GetLightfv() 646 COPY_3V( ctx->Light._BaseColor[0], mat[MAT_ATTRIB_FRONT_EMISSION] ); in _mesa_update_material() 652 COPY_3V( ctx->Light._BaseColor[1], mat[MAT_ATTRIB_BACK_EMISSION] ); in _mesa_update_material() 955 COPY_3V( ctx->_EyeZDir, eye_z ); in compute_light_positions() 978 COPY_3V( light->_VP_inf_norm, light->_Position ); in compute_light_positions() 1000 COPY_3V( light->_NormSpotDirection, light->SpotDirection ); in compute_light_positions() 1005 COPY_3V(spotDir, light->SpotDirection); in compute_light_positions()
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D | rastpos.c | 130 COPY_3V(diffuseColor, base[0]); in shade_rastpos() 146 COPY_3V(VP, light->_VP_inf_norm); in shade_rastpos() 192 COPY_3V(diffuseContrib, light->_MatAmbient[0]); in shade_rastpos() 204 COPY_3V(v, vertex); in shade_rastpos() 273 COPY_3V(u, vEye); in compute_texgen()
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D | points.c | 121 COPY_3V(ctx->Point.Params, params); in _mesa_PointParameterfv()
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D | macros.h | 388 #define COPY_3V( DST, SRC ) \ macro
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv20_state_tnl.c | 245 COPY_3V(c_scene, mat[MAT_ATTRIB_EMISSION(side)]); in nv20_emit_material_ambient() 246 COPY_3V(c_factor, ctx->Light.Model.Ambient); in nv20_emit_material_ambient() 254 COPY_3V(c_scene, ctx->Light._BaseColor[side]); in nv20_emit_material_ambient()
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D | nv10_state_tnl.c | 328 COPY_3V(c_scene, ctx->Light.Model.Ambient); in nv10_emit_material_ambient() 329 COPY_3V(c_factor, mat[MAT_ATTRIB_FRONT_EMISSION]); in nv10_emit_material_ambient() 337 COPY_3V(c_scene, ctx->Light._BaseColor[0]); in nv10_emit_material_ambient()
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/external/mesa3d/src/mesa/program/ |
D | prog_statevars.c | 124 COPY_3V(value, ctx->Light.Light[ln].SpotDirection); in _mesa_fetch_state() 138 COPY_3V(p, ctx->Light.Light[ln].EyePosition); in _mesa_fetch_state() 532 COPY_3V(value, ctx->Light.Light[ln]._NormSpotDirection); in _mesa_fetch_state() 560 COPY_3V(p, ctx->Light.Light[ln]._Position); in _mesa_fetch_state()
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_state.c | 665 COPY_3V( &fcmd[GLT_RED], in update_global_ambient() 673 COPY_3V( &fcmd[GLT_RED], ctx->Light.Model.Ambient ); in update_global_ambient()
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_state.c | 849 COPY_3V( &fcmd[GLT_RED], in update_global_ambient() 857 COPY_3V( &fcmd[GLT_RED], ctx->Light.Model.Ambient ); in update_global_ambient()
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | intel_tris.c | 652 #define VERT_COPY_SPEC( v0, v1 ) if (specoffset) COPY_3V(v0->ub4[specoffset], v1->ub4[specoffset])
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