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Searched refs:CubeMapSeamless (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/mesa/main/
Dsamplerobj.c164 sampObj->CubeMapSeamless = GL_FALSE; in _mesa_init_sampler_object()
761 if (samp->CubeMapSeamless == param) in set_sampler_cube_map_seamless()
768 samp->CubeMapSeamless = param; in set_sampler_cube_map_seamless()
1415 *params = sampObj->CubeMapSeamless; in _mesa_GetSamplerParameteriv()
1495 *params = (GLfloat) sampObj->CubeMapSeamless; in _mesa_GetSamplerParameterfv()
1570 *params = sampObj->CubeMapSeamless; in _mesa_GetSamplerParameterIiv()
1645 *params = sampObj->CubeMapSeamless; in _mesa_GetSamplerParameterIuiv()
Dtexparam.c598 if (param != texObj->Sampler.CubeMapSeamless) { in set_tex_parameteri()
600 texObj->Sampler.CubeMapSeamless = param; in set_tex_parameteri()
1932 *params = (GLfloat) obj->Sampler.CubeMapSeamless; in get_tex_parameterfv()
2164 *params = (GLint) obj->Sampler.CubeMapSeamless; in get_tex_parameteriv()
Dtexobj.c326 obj->Sampler.CubeMapSeamless = GL_FALSE; in _mesa_initialize_texture_object()
457 dest->Sampler.CubeMapSeamless = src->Sampler.CubeMapSeamless; in _mesa_copy_texture_object()
Denable.c960 if (ctx->Texture.CubeMapSeamless != state) { in _mesa_set_enable()
962 ctx->Texture.CubeMapSeamless = state; in _mesa_set_enable()
1584 return ctx->Texture.CubeMapSeamless; in _mesa_IsEnabled()
Dtexstate.c896 ctx->Texture.CubeMapSeamless = ctx->API == API_OPENGLES2; in _mesa_init_texture()
Dmtypes.h975 GLboolean CubeMapSeamless; /**< GL_AMD_seamless_cubemap_per_texture */ member
1180 GLboolean CubeMapSeamless; member
/external/mesa3d/src/mesa/state_tracker/
Dst_atom_sampler.c236 ctx->Texture.CubeMapSeamless || msamp->CubeMapSeamless; in convert_sampler()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_sampler_state.c494 if ((tex_cube_map_seamless || sampler->CubeMapSeamless) && in brw_update_sampler_state()
575 brw_update_sampler_state(brw, texObj->Target, ctx->Texture.CubeMapSeamless, in update_sampler_state()
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h600 …{ GL_TEXTURE_CUBE_MAP_SEAMLESS, CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map…