Searched refs:CubeMapSeamless (Results 1 – 9 of 9) sorted by relevance
164 sampObj->CubeMapSeamless = GL_FALSE; in _mesa_init_sampler_object()761 if (samp->CubeMapSeamless == param) in set_sampler_cube_map_seamless()768 samp->CubeMapSeamless = param; in set_sampler_cube_map_seamless()1415 *params = sampObj->CubeMapSeamless; in _mesa_GetSamplerParameteriv()1495 *params = (GLfloat) sampObj->CubeMapSeamless; in _mesa_GetSamplerParameterfv()1570 *params = sampObj->CubeMapSeamless; in _mesa_GetSamplerParameterIiv()1645 *params = sampObj->CubeMapSeamless; in _mesa_GetSamplerParameterIuiv()
598 if (param != texObj->Sampler.CubeMapSeamless) { in set_tex_parameteri()600 texObj->Sampler.CubeMapSeamless = param; in set_tex_parameteri()1932 *params = (GLfloat) obj->Sampler.CubeMapSeamless; in get_tex_parameterfv()2164 *params = (GLint) obj->Sampler.CubeMapSeamless; in get_tex_parameteriv()
326 obj->Sampler.CubeMapSeamless = GL_FALSE; in _mesa_initialize_texture_object()457 dest->Sampler.CubeMapSeamless = src->Sampler.CubeMapSeamless; in _mesa_copy_texture_object()
960 if (ctx->Texture.CubeMapSeamless != state) { in _mesa_set_enable()962 ctx->Texture.CubeMapSeamless = state; in _mesa_set_enable()1584 return ctx->Texture.CubeMapSeamless; in _mesa_IsEnabled()
896 ctx->Texture.CubeMapSeamless = ctx->API == API_OPENGLES2; in _mesa_init_texture()
975 GLboolean CubeMapSeamless; /**< GL_AMD_seamless_cubemap_per_texture */ member1180 GLboolean CubeMapSeamless; member
236 ctx->Texture.CubeMapSeamless || msamp->CubeMapSeamless; in convert_sampler()
494 if ((tex_cube_map_seamless || sampler->CubeMapSeamless) && in brw_update_sampler_state()575 brw_update_sampler_state(brw, texObj->Target, ctx->Texture.CubeMapSeamless, in update_sampler_state()
600 …{ GL_TEXTURE_CUBE_MAP_SEAMLESS, CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map…