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Searched refs:D3DRS_BLENDFACTOR (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1053 captureRenderState(D3DRS_BLENDFACTOR); in capturePixelRenderStates()
DDirect3DDevice9.cpp2488 SetRenderState(D3DRS_BLENDFACTOR, 0xFFFFFFFF); in Reset()
3895 case D3DRS_BLENDFACTOR: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h837 D3DRS_BLENDFACTOR = 193, enumerator
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_state.c1284 d3dcolor_to_rgba(&color.color[0], context->rs[D3DRS_BLENDFACTOR]); in nine_update_state()
2938 [D3DRS_BLENDFACTOR] = 0xFFFFFFFF,
3732 [D3DRS_BLENDFACTOR] = NINE_STATE_BLEND_COLOR,