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Searched refs:D3DSTREAMSOURCE_INSTANCEDATA (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_state.c861 if (context->stream_freq[b] & D3DSTREAMSOURCE_INSTANCEDATA) in update_vertex_elements()
1561 if (Setting & D3DSTREAMSOURCE_INSTANCEDATA) in CSMT_ITEM_NO_WAIT()
2053 if (src->stream_freq[i] & D3DSTREAMSOURCE_INSTANCEDATA)
3247 if (state->stream_freq[b] & D3DSTREAMSOURCE_INSTANCEDATA) in update_vertex_elements_sw()
Ddevice9.c3528 user_assert(StreamNumber != 0 || !(Setting & D3DSTREAMSOURCE_INSTANCEDATA), in NineDevice9_SetStreamSourceFreq()
3530 user_assert(!((Setting & D3DSTREAMSOURCE_INSTANCEDATA) && in NineDevice9_SetStreamSourceFreq()
/external/mesa3d/include/D3D9/
Dd3d9types.h350 #define D3DSTREAMSOURCE_INSTANCEDATA (2 << 30) macro
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp5692 instanceData = instanceData || (streamSourceFreq[stream] & D3DSTREAMSOURCE_INSTANCEDATA) != 0; in instanceData()
5747 if(instancing && streamSourceFreq[stream] & D3DSTREAMSOURCE_INSTANCEDATA) in bindVertexStreams()
5749 int instanceFrequency = streamSourceFreq[stream] & ~D3DSTREAMSOURCE_INSTANCEDATA; in bindVertexStreams()