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Searched refs:D3DTA_DIFFUSE (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp3246 case D3DTA_DIFFUSE: in SetTextureStageState()
3289 case D3DTA_DIFFUSE: in SetTextureStageState()
3417 case D3DTA_DIFFUSE: in SetTextureStageState()
3460 case D3DTA_DIFFUSE: in SetTextureStageState()
3727 case D3DTA_DIFFUSE: in SetTextureStageState()
3767 case D3DTA_DIFFUSE: in SetTextureStageState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp4617 case D3DTA_DIFFUSE: in SetTextureStageState()
4663 case D3DTA_DIFFUSE: in SetTextureStageState()
4794 case D3DTA_DIFFUSE: in SetTextureStageState()
4840 case D3DTA_DIFFUSE: in SetTextureStageState()
4957 case D3DTA_DIFFUSE: in SetTextureStageState()
4997 case D3DTA_DIFFUSE: in SetTextureStageState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h547 #define D3DTA_DIFFUSE 0x00000000 // select diffuse color (read only) macro
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_dump.c244 case D3DTA_DIFFUSE: return "DIFFUSE"; in nine_D3DTA_to_str()
Dnine_ff.c1113 case D3DTA_DIFFUSE: in ps_get_ts_arg()
1810 key.ts[0].alphaarg1 = D3DTA_DIFFUSE; in nine_ff_get_ps()
/external/mesa3d/include/D3D9/
Dd3d9types.h324 #define D3DTA_DIFFUSE 0x00000000 macro