Searched refs:D3DTA_DIFFUSE (Results 1 – 6 of 6) sorted by relevance
3246 case D3DTA_DIFFUSE: in SetTextureStageState()3289 case D3DTA_DIFFUSE: in SetTextureStageState()3417 case D3DTA_DIFFUSE: in SetTextureStageState()3460 case D3DTA_DIFFUSE: in SetTextureStageState()3727 case D3DTA_DIFFUSE: in SetTextureStageState()3767 case D3DTA_DIFFUSE: in SetTextureStageState()
4617 case D3DTA_DIFFUSE: in SetTextureStageState()4663 case D3DTA_DIFFUSE: in SetTextureStageState()4794 case D3DTA_DIFFUSE: in SetTextureStageState()4840 case D3DTA_DIFFUSE: in SetTextureStageState()4957 case D3DTA_DIFFUSE: in SetTextureStageState()4997 case D3DTA_DIFFUSE: in SetTextureStageState()
547 #define D3DTA_DIFFUSE 0x00000000 // select diffuse color (read only) macro
244 case D3DTA_DIFFUSE: return "DIFFUSE"; in nine_D3DTA_to_str()
1113 case D3DTA_DIFFUSE: in ps_get_ts_arg()1810 key.ts[0].alphaarg1 = D3DTA_DIFFUSE; in nine_ff_get_ps()
324 #define D3DTA_DIFFUSE 0x00000000 macro