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Searched refs:D3DTA_SPECULAR (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_ff.c1116 case D3DTA_SPECULAR: in ps_get_ts_arg()
1344 if (key->ts[s].colorarg0 == D3DTA_SPECULAR || in nine_ff_build_ps()
1345 key->ts[s].colorarg1 == D3DTA_SPECULAR || in nine_ff_build_ps()
1346 key->ts[s].colorarg2 == D3DTA_SPECULAR) in nine_ff_build_ps()
1361 if (key->ts[s].alphaarg0 == D3DTA_SPECULAR || in nine_ff_build_ps()
1362 key->ts[s].alphaarg1 == D3DTA_SPECULAR || in nine_ff_build_ps()
1363 key->ts[s].alphaarg2 == D3DTA_SPECULAR) in nine_ff_build_ps()
Dnine_dump.c248 case D3DTA_SPECULAR: return "SPECULAR"; in nine_D3DTA_to_str()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp3258 case D3DTA_SPECULAR: in SetTextureStageState()
3301 case D3DTA_SPECULAR: in SetTextureStageState()
3429 case D3DTA_SPECULAR: in SetTextureStageState()
3472 case D3DTA_SPECULAR: in SetTextureStageState()
3730 case D3DTA_SPECULAR: in SetTextureStageState()
3779 case D3DTA_SPECULAR: in SetTextureStageState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp4629 case D3DTA_SPECULAR: in SetTextureStageState()
4675 case D3DTA_SPECULAR: in SetTextureStageState()
4806 case D3DTA_SPECULAR: in SetTextureStageState()
4852 case D3DTA_SPECULAR: in SetTextureStageState()
4960 case D3DTA_SPECULAR: in SetTextureStageState()
5009 case D3DTA_SPECULAR: in SetTextureStageState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h551 #define D3DTA_SPECULAR 0x00000004 // select specular color (read only) macro
/external/mesa3d/include/D3D9/
Dd3d9types.h328 #define D3DTA_SPECULAR 0x00000004 macro