Searched refs:D3DTA_TEXTURE (Results 1 – 7 of 7) sorted by relevance
/external/mesa3d/src/gallium/state_trackers/nine/ |
D | nine_ff.c | 1122 case D3DTA_TEXTURE: in ps_get_ts_arg() 1349 if (key->ts[s].colorarg0 == D3DTA_TEXTURE || in nine_ff_build_ps() 1350 key->ts[s].colorarg1 == D3DTA_TEXTURE || in nine_ff_build_ps() 1351 key->ts[s].colorarg2 == D3DTA_TEXTURE) { in nine_ff_build_ps() 1366 if (key->ts[s].alphaarg0 == D3DTA_TEXTURE || in nine_ff_build_ps() 1367 key->ts[s].alphaarg1 == D3DTA_TEXTURE || in nine_ff_build_ps() 1368 key->ts[s].alphaarg2 == D3DTA_TEXTURE) { in nine_ff_build_ps() 1741 ((context->ff.tex_stage[s][D3DTSS_COLORARG0] == D3DTA_TEXTURE && in nine_ff_get_ps() 1743 (context->ff.tex_stage[s][D3DTSS_COLORARG1] == D3DTA_TEXTURE && in nine_ff_get_ps() 1745 (context->ff.tex_stage[s][D3DTSS_COLORARG2] == D3DTA_TEXTURE && in nine_ff_get_ps() [all …]
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D | nine_dump.c | 246 case D3DTA_TEXTURE: return "TEXTURE"; in nine_D3DTA_to_str()
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D | nine_state.c | 2962 [D3DTSS_COLORARG1] = D3DTA_TEXTURE, 2965 [D3DTSS_ALPHAARG1] = D3DTA_TEXTURE,
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 2017 …SetTextureStageState(i, D3DTSS_COLORARG1, D3DTA_TEXTURE); // TODO: D3DTA_DIFFUSE when no texture… in Reset() 2020 …SetTextureStageState(i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); // TODO: D3DTA_DIFFUSE when no texture… in Reset() 3252 case D3DTA_TEXTURE: in SetTextureStageState() 3295 case D3DTA_TEXTURE: in SetTextureStageState() 3423 case D3DTA_TEXTURE: in SetTextureStageState() 3466 case D3DTA_TEXTURE: in SetTextureStageState() 3736 case D3DTA_TEXTURE: in SetTextureStageState() 3773 case D3DTA_TEXTURE: in SetTextureStageState()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 2507 SetTextureStageState(i, D3DTSS_COLORARG1, D3DTA_TEXTURE); in Reset() 2510 SetTextureStageState(i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); in Reset() 4623 case D3DTA_TEXTURE: in SetTextureStageState() 4669 case D3DTA_TEXTURE: in SetTextureStageState() 4800 case D3DTA_TEXTURE: in SetTextureStageState() 4846 case D3DTA_TEXTURE: in SetTextureStageState() 4966 case D3DTA_TEXTURE: in SetTextureStageState() 5003 case D3DTA_TEXTURE: in SetTextureStageState()
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/external/swiftshader/include/Direct3D/ |
D | d3d8types.h | 549 #define D3DTA_TEXTURE 0x00000002 // select texture color (read only) macro
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/external/mesa3d/include/D3D9/ |
D | d3d9types.h | 326 #define D3DTA_TEXTURE 0x00000002 macro
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