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Searched refs:D3DTA_TEXTURE (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_ff.c1122 case D3DTA_TEXTURE: in ps_get_ts_arg()
1349 if (key->ts[s].colorarg0 == D3DTA_TEXTURE || in nine_ff_build_ps()
1350 key->ts[s].colorarg1 == D3DTA_TEXTURE || in nine_ff_build_ps()
1351 key->ts[s].colorarg2 == D3DTA_TEXTURE) { in nine_ff_build_ps()
1366 if (key->ts[s].alphaarg0 == D3DTA_TEXTURE || in nine_ff_build_ps()
1367 key->ts[s].alphaarg1 == D3DTA_TEXTURE || in nine_ff_build_ps()
1368 key->ts[s].alphaarg2 == D3DTA_TEXTURE) { in nine_ff_build_ps()
1741 ((context->ff.tex_stage[s][D3DTSS_COLORARG0] == D3DTA_TEXTURE && in nine_ff_get_ps()
1743 (context->ff.tex_stage[s][D3DTSS_COLORARG1] == D3DTA_TEXTURE && in nine_ff_get_ps()
1745 (context->ff.tex_stage[s][D3DTSS_COLORARG2] == D3DTA_TEXTURE && in nine_ff_get_ps()
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Dnine_dump.c246 case D3DTA_TEXTURE: return "TEXTURE"; in nine_D3DTA_to_str()
Dnine_state.c2962 [D3DTSS_COLORARG1] = D3DTA_TEXTURE,
2965 [D3DTSS_ALPHAARG1] = D3DTA_TEXTURE,
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp2017 …SetTextureStageState(i, D3DTSS_COLORARG1, D3DTA_TEXTURE); // TODO: D3DTA_DIFFUSE when no texture… in Reset()
2020 …SetTextureStageState(i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); // TODO: D3DTA_DIFFUSE when no texture… in Reset()
3252 case D3DTA_TEXTURE: in SetTextureStageState()
3295 case D3DTA_TEXTURE: in SetTextureStageState()
3423 case D3DTA_TEXTURE: in SetTextureStageState()
3466 case D3DTA_TEXTURE: in SetTextureStageState()
3736 case D3DTA_TEXTURE: in SetTextureStageState()
3773 case D3DTA_TEXTURE: in SetTextureStageState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp2507 SetTextureStageState(i, D3DTSS_COLORARG1, D3DTA_TEXTURE); in Reset()
2510 SetTextureStageState(i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); in Reset()
4623 case D3DTA_TEXTURE: in SetTextureStageState()
4669 case D3DTA_TEXTURE: in SetTextureStageState()
4800 case D3DTA_TEXTURE: in SetTextureStageState()
4846 case D3DTA_TEXTURE: in SetTextureStageState()
4966 case D3DTA_TEXTURE: in SetTextureStageState()
5003 case D3DTA_TEXTURE: in SetTextureStageState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h549 #define D3DTA_TEXTURE 0x00000002 // select texture color (read only) macro
/external/mesa3d/include/D3D9/
Dd3d9types.h326 #define D3DTA_TEXTURE 0x00000002 macro