Searched refs:D3DTSS_COLORARG1 (Results 1 – 9 of 9) sorted by relevance
173 case D3DTSS_COLORARG1: return "COLORARG1"; in nine_D3DTSS_to_str()340 case D3DTSS_COLORARG1: in nine_dump_D3DTSS_value()
1743 (context->ff.tex_stage[s][D3DTSS_COLORARG1] == D3DTA_TEXTURE && in nine_ff_get_ps()1757 context->ff.tex_stage[s][D3DTSS_COLORARG1] == D3DTA_TEXTURE || in nine_ff_get_ps()1766 if (used_c & 0x2) key.ts[s].colorarg1 = context->ff.tex_stage[s][D3DTSS_COLORARG1]; in nine_ff_get_ps()1770 … if (used_c & 0x2) key.colorarg_b4[1] |= (context->ff.tex_stage[s][D3DTSS_COLORARG1] >> 4) << s; in nine_ff_get_ps()1771 … if (used_c & 0x2) key.colorarg_b5[1] |= (context->ff.tex_stage[s][D3DTSS_COLORARG1] >> 5) << s; in nine_ff_get_ps()
2962 [D3DTSS_COLORARG1] = D3DTA_TEXTURE,
535 captureTextureStageState(stage, D3DTSS_COLORARG1); in capturePixelTextureStates()
2017 …SetTextureStageState(i, D3DTSS_COLORARG1, D3DTA_TEXTURE); // TODO: D3DTA_DIFFUSE when no texture… in Reset()3243 case D3DTSS_COLORARG1: in SetTextureStageState()
441 D3DTSS_COLORARG1 = 2, /* D3DTA_* (texture arg) */ enumerator
1066 captureTextureStageState(stage, D3DTSS_COLORARG1); in capturePixelTextureStates()
2507 SetTextureStageState(i, D3DTSS_COLORARG1, D3DTA_TEXTURE); in Reset()4614 case D3DTSS_COLORARG1: in SetTextureStageState()
1181 D3DTSS_COLORARG1 = 2, enumerator