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Searched refs:D3DTSS_COLORARG1 (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_dump.c173 case D3DTSS_COLORARG1: return "COLORARG1"; in nine_D3DTSS_to_str()
340 case D3DTSS_COLORARG1: in nine_dump_D3DTSS_value()
Dnine_ff.c1743 (context->ff.tex_stage[s][D3DTSS_COLORARG1] == D3DTA_TEXTURE && in nine_ff_get_ps()
1757 context->ff.tex_stage[s][D3DTSS_COLORARG1] == D3DTA_TEXTURE || in nine_ff_get_ps()
1766 if (used_c & 0x2) key.ts[s].colorarg1 = context->ff.tex_stage[s][D3DTSS_COLORARG1]; in nine_ff_get_ps()
1770 … if (used_c & 0x2) key.colorarg_b4[1] |= (context->ff.tex_stage[s][D3DTSS_COLORARG1] >> 4) << s; in nine_ff_get_ps()
1771 … if (used_c & 0x2) key.colorarg_b5[1] |= (context->ff.tex_stage[s][D3DTSS_COLORARG1] >> 5) << s; in nine_ff_get_ps()
Dnine_state.c2962 [D3DTSS_COLORARG1] = D3DTA_TEXTURE,
/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp535 captureTextureStageState(stage, D3DTSS_COLORARG1); in capturePixelTextureStates()
DDirect3DDevice8.cpp2017 …SetTextureStageState(i, D3DTSS_COLORARG1, D3DTA_TEXTURE); // TODO: D3DTA_DIFFUSE when no texture… in Reset()
3243 case D3DTSS_COLORARG1: in SetTextureStageState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h441 D3DTSS_COLORARG1 = 2, /* D3DTA_* (texture arg) */ enumerator
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1066 captureTextureStageState(stage, D3DTSS_COLORARG1); in capturePixelTextureStates()
DDirect3DDevice9.cpp2507 SetTextureStageState(i, D3DTSS_COLORARG1, D3DTA_TEXTURE); in Reset()
4614 case D3DTSS_COLORARG1: in SetTextureStageState()
/external/mesa3d/include/D3D9/
Dd3d9types.h1181 D3DTSS_COLORARG1 = 2, enumerator