Searched refs:DEBUG_SHADER_TIME (Results 1 – 18 of 18) sorted by relevance
64 { "shader_time", DEBUG_SHADER_TIME },
58 #define DEBUG_SHADER_TIME (1ull << 22) macro
91 if (INTEL_DEBUG & DEBUG_SHADER_TIME) in emit_urb_write_opcode()
219 !(INTEL_DEBUG & DEBUG_SHADER_TIME) && in emit_thread_end()232 if (INTEL_DEBUG & DEBUG_SHADER_TIME) in emit_thread_end()
124 if (INTEL_DEBUG & DEBUG_SHADER_TIME) in brw_codegen_gs_prog()
114 if (INTEL_DEBUG & DEBUG_SHADER_TIME) in brw_codegen_cs_prog()
108 if (unlikely(INTEL_DEBUG & DEBUG_SHADER_TIME)) in brw_codegen_tes_prog()
147 if (INTEL_DEBUG & DEBUG_SHADER_TIME) in emit_urb_write_opcode()
51 if (INTEL_DEBUG & DEBUG_SHADER_TIME) { in brw_upload_cs_state()
102 if (INTEL_DEBUG & DEBUG_SHADER_TIME) { in brw_upload_binding_table()
214 if (INTEL_DEBUG & DEBUG_SHADER_TIME) { in brw_codegen_vs_prog()
157 if (unlikely(INTEL_DEBUG & DEBUG_SHADER_TIME)) in emit_thread_end()
237 if (unlikely((INTEL_DEBUG & DEBUG_SHADER_TIME) && tep)) in brw_codegen_tcs_prog()
218 if (INTEL_DEBUG & DEBUG_SHADER_TIME) in brw_new_batch()
181 if (INTEL_DEBUG & DEBUG_SHADER_TIME) { in brw_codegen_wm_prog()
1695 if ((INTEL_DEBUG & DEBUG_SHADER_TIME) && screen->devinfo.gen < 7) { in intelInitScreen2()1698 INTEL_DEBUG &= ~DEBUG_SHADER_TIME; in intelInitScreen2()
1134 if (INTEL_DEBUG & DEBUG_SHADER_TIME) in brwCreateContext()1163 if (INTEL_DEBUG & DEBUG_SHADER_TIME) { in intelDestroyContext()
1171 if (INTEL_DEBUG & DEBUG_SHADER_TIME) { in brw_assign_common_binding_table_offsets()