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Searched refs:DEPTH_ALWAYS (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
Dutilities.cpp440 case GL_ALWAYS: return sw::DEPTH_ALWAYS; in ConvertDepthComparison()
450 return sw::DEPTH_ALWAYS; in ConvertDepthComparison()
/external/swiftshader/src/OpenGL/libGLES_CM/
Dutilities.cpp530 case GL_ALWAYS: return sw::DEPTH_ALWAYS; in ConvertDepthComparison()
540 return sw::DEPTH_ALWAYS; in ConvertDepthComparison()
/external/swiftshader/src/Renderer/
DContext.hpp120 DEPTH_ALWAYS, enumerator
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp1846 case GL_ALWAYS: return sw::DEPTH_ALWAYS; in ConvertDepthComparison()
1856 return sw::DEPTH_ALWAYS; in ConvertDepthComparison()
/external/swiftshader/src/Shader/
DPixelRoutine.cpp428 …if(state.depthCompareMode != DEPTH_NEVER || (state.depthCompareMode != DEPTH_ALWAYS && !state.dept… in depthTest()
446 case DEPTH_ALWAYS: in depthTest()
504 case DEPTH_ALWAYS: in depthTest()
699 …if(state.depthCompareMode != DEPTH_NEVER || (state.depthCompareMode != DEPTH_ALWAYS && !state.dept… in writeDepth()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp2527 renderer->setDepthCompare(sw::DEPTH_ALWAYS); in SetRenderState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp3247 renderer->setDepthCompare(sw::DEPTH_ALWAYS); in SetRenderState()