Searched refs:DEPTH_ALWAYS (Results 1 – 7 of 7) sorted by relevance
440 case GL_ALWAYS: return sw::DEPTH_ALWAYS; in ConvertDepthComparison()450 return sw::DEPTH_ALWAYS; in ConvertDepthComparison()
530 case GL_ALWAYS: return sw::DEPTH_ALWAYS; in ConvertDepthComparison()540 return sw::DEPTH_ALWAYS; in ConvertDepthComparison()
120 DEPTH_ALWAYS, enumerator
1846 case GL_ALWAYS: return sw::DEPTH_ALWAYS; in ConvertDepthComparison()1856 return sw::DEPTH_ALWAYS; in ConvertDepthComparison()
428 …if(state.depthCompareMode != DEPTH_NEVER || (state.depthCompareMode != DEPTH_ALWAYS && !state.dept… in depthTest()446 case DEPTH_ALWAYS: in depthTest()504 case DEPTH_ALWAYS: in depthTest()699 …if(state.depthCompareMode != DEPTH_NEVER || (state.depthCompareMode != DEPTH_ALWAYS && !state.dept… in writeDepth()
2527 renderer->setDepthCompare(sw::DEPTH_ALWAYS); in SetRenderState()
3247 renderer->setDepthCompare(sw::DEPTH_ALWAYS); in SetRenderState()