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Searched refs:DEPTH_NEVER (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/Renderer/
DContext.hpp121 DEPTH_NEVER, enumerator
/external/swiftshader/src/OpenGL/libGL/
Dutilities.cpp439 case GL_NEVER: return sw::DEPTH_NEVER; in ConvertDepthComparison()
/external/swiftshader/src/OpenGL/libGLES_CM/
Dutilities.cpp529 case GL_NEVER: return sw::DEPTH_NEVER; in ConvertDepthComparison()
/external/swiftshader/src/Shader/
DPixelRoutine.cpp428 …if(state.depthCompareMode != DEPTH_NEVER || (state.depthCompareMode != DEPTH_ALWAYS && !state.dept… in depthTest()
449 case DEPTH_NEVER: in depthTest()
507 case DEPTH_NEVER: in depthTest()
699 …if(state.depthCompareMode != DEPTH_NEVER || (state.depthCompareMode != DEPTH_ALWAYS && !state.dept… in writeDepth()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp1845 case GL_NEVER: return sw::DEPTH_NEVER; in ConvertDepthComparison()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp2506 renderer->setDepthCompare(sw::DEPTH_NEVER); in SetRenderState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp3226 renderer->setDepthCompare(sw::DEPTH_NEVER); in SetRenderState()