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Searched refs:DE_ROUNDINGMODE_TO_NEAREST_EVEN (Results 1 – 7 of 7) sorted by relevance

/external/deqp/framework/delibs/debase/
DdeMath.c49 case _RC_NEAR: return DE_ROUNDINGMODE_TO_NEAREST_EVEN; in deGetRoundingMode()
59 case FE_TONEAREST: return DE_ROUNDINGMODE_TO_NEAREST_EVEN; in deGetRoundingMode()
79 case DE_ROUNDINGMODE_TO_NEAREST_EVEN: flag = _RC_NEAR; break; in deSetRoundingMode()
95 case DE_ROUNDINGMODE_TO_NEAREST_EVEN: flag = FE_TONEAREST; break; in deSetRoundingMode()
DdeFloat16.c151 DE_ASSERT(mode == DE_ROUNDINGMODE_TO_ZERO || mode == DE_ROUNDINGMODE_TO_NEAREST_EVEN); in deFloat32To16Round()
DdeMath.h48 DE_ROUNDINGMODE_TO_NEAREST_EVEN = 0, enumerator
DdeFloat16Test.c55 return deFloat32To16Round(val32, DE_ROUNDINGMODE_TO_NEAREST_EVEN); in deFloat32To16RTE()
/external/deqp/framework/common/
DtcuApp.cpp93 if (!deSetRoundingMode(DE_ROUNDINGMODE_TO_NEAREST_EVEN)) in App()
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5FmaPrecision.cpp320 deSetRoundingMode(DE_ROUNDINGMODE_TO_NEAREST_EVEN); in iterate()
/external/deqp/external/openglcts/modules/gl/
Dgl4cGPUShaderFP64Tests.cpp6967 deSetRoundingMode(DE_ROUNDINGMODE_TO_NEAREST_EVEN); in verifyUniformValues()