Searched refs:DeletePending (Results 1 – 7 of 7) sorted by relevance
186 && !syncObj->DeletePending) { in _mesa_get_and_ref_sync()256 syncObj->DeletePending = GL_TRUE; in _mesa_DeleteSync()290 syncObj->DeletePending = GL_FALSE; in _mesa_FenceSync()
378 if (!shProg->DeletePending) { in delete_shader_program()379 shProg->DeletePending = GL_TRUE; in delete_shader_program()396 if (!sh->DeletePending) { in delete_shader()397 sh->DeletePending = GL_TRUE; in delete_shader()636 *params = shProg->DeletePending; in get_programiv()902 *params = shader->DeletePending; in get_shaderiv()
1292 GLboolean DeletePending; /**< true if buffer object is removed from the hash */ member2416 GLboolean DeletePending; member2691 GLboolean DeletePending; member3038 GLboolean DeletePending; /**< Object was deleted while there were still member3218 GLboolean DeletePending; member
634 fb->DeletePending || in update_color_read_buffer()
1031 if (oldBufObj && oldBufObj->Name == buffer && !oldBufObj->DeletePending) in bind_buffer_object()1417 bufObj->DeletePending = GL_TRUE; in _mesa_DeleteBuffers()
614 fb->DeletePending = GL_TRUE; in dri_destroy_buffer()
395 fb->DeletePending = GL_TRUE; in xmesa_free_buffer()