Searched refs:DepthRange (Results 1 – 14 of 14) sorted by relevance
254 if (ctx->Driver.DepthRange) in _mesa_set_depth_range()255 ctx->Driver.DepthRange(ctx); in _mesa_set_depth_range()291 if (ctx->Driver.DepthRange) { in _mesa_DepthRange()292 ctx->Driver.DepthRange(ctx); in _mesa_DepthRange()331 if (ctx->Driver.DepthRange) in _mesa_DepthRangeArrayv()332 ctx->Driver.DepthRange(ctx); in _mesa_DepthRangeArrayv()354 if (ctx->Driver.DepthRange) in _mesa_DepthRangeArrayfvOES()355 ctx->Driver.DepthRange(ctx); in _mesa_DepthRangeArrayfvOES()465 if (ctx->Driver.DepthRange) in _mesa_ClipControl()466 ctx->Driver.DepthRange(ctx); in _mesa_ClipControl()
557 void (*DepthRange)(struct gl_context *ctx); member
960 class DepthRange : public DrawTestBase class964 DepthRange(deqp::Context& context, const glcts::ExtParameters& extParams);965 virtual ~DepthRange() in ~DepthRange()
4198 DepthRange::DepthRange(deqp::Context& context, const glcts::ExtParameters& extParams) in DepthRange() function in glcts::ViewportArray::DepthRange4212 bool DepthRange::checkResults(Utils::texture& texture_0, Utils::texture& /* texture_1 */, GLuint /*… in checkResults()4259 std::string DepthRange::getFragmentShader() in getFragmentShader()4283 std::string DepthRange::getGeometryShader() in getGeometryShader()4339 DrawTestBase::TEST_TYPE DepthRange::getTestType() in getTestType()4349 void DepthRange::prepareTextures(Utils::texture& texture_0, Utils::texture& /* texture_1 */) in prepareTextures()4815 addChild(new ViewportArray::DepthRange(m_context, m_extParams)); in init()
327 if (ctx->Driver.DepthRange) in radeon_draw_buffer()328 ctx->Driver.DepthRange(ctx); in radeon_draw_buffer()
2146 ctx->Driver.DepthRange = radeonDepthRange; in radeonInitStateFuncs()
2384 functions->DepthRange = r200DepthRange; in r200InitStateFuncs()
137 driver->DepthRange = NULL; in _mesa_init_driver_functions()
338 void (GLAPIENTRY * DepthRange)(GLclampd, GLclampd);
1137 functions->DepthRange = i830DepthRange; in i830InitStateFuncs()
1079 functions->DepthRange = i915DepthRange; in i915InitStateFunctions()
854 { "glDepthRange", _O(DepthRange) },
459 #define glDepthRange MANGLE(DepthRange)