/external/mesa3d/src/mesa/main/ |
D | light.c | 116 if (TEST_EQ_4V(light->Diffuse, params)) in _mesa_light() 119 COPY_4V( light->Diffuse, params ); in _mesa_light() 337 COPY_4V( params, ctx->Light.Light[l].Diffuse ); in _mesa_GetLightfv() 389 params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[0]); in _mesa_GetLightiv() 390 params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[1]); in _mesa_GetLightiv() 391 params[2] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[2]); in _mesa_GetLightiv() 392 params[3] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[3]); in _mesa_GetLightiv() 663 SCALE_3V( light->_MatDiffuse[0], light->Diffuse, in _mesa_update_material() 673 SCALE_3V( light->_MatDiffuse[1], light->Diffuse, in _mesa_update_material() 1127 ASSIGN_4V( l->Diffuse, 1.0, 1.0, 1.0, 1.0 ); in init_light() [all …]
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D | mtypes.h | 341 GLfloat Diffuse[4]; /**< diffuse color */ member
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D | attrib.c | 1156 _mesa_light(ctx, i, GL_DIFFUSE, l->Diffuse); in _mesa_PopAttrib()
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/external/mesa3d/src/gallium/state_trackers/nine/ |
D | nine_dump.c | 302 lit->Diffuse.r,lit->Diffuse.r,lit->Diffuse.g,lit->Diffuse.a, in nine_dump_D3DLIGHT9() 321 mat->Diffuse.r,mat->Diffuse.r,mat->Diffuse.g,mat->Diffuse.a, in nine_dump_D3DMATERIAL9()
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D | nine_ff.c | 1908 memcpy(&dst[20], &mtl->Diffuse, 4 * sizeof(float)); in nine_ff_load_lights() 1929 memcpy(&dst[33 + l * 8].x, &light->Diffuse, sizeof(light->Diffuse)); in nine_ff_load_lights()
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D | device9.c | 2178 light.Diffuse.r = 1.0f; in NineDevice9_LightEnable() 2179 light.Diffuse.g = 1.0f; in NineDevice9_LightEnable() 2180 light.Diffuse.b = 1.0f; in NineDevice9_LightEnable()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 98 material.Diffuse.r = 1.0f; in Direct3DDevice8() 99 material.Diffuse.g = 1.0f; in Direct3DDevice8() 100 material.Diffuse.b = 1.0f; in Direct3DDevice8() 101 material.Diffuse.a = 0.0f; in Direct3DDevice8() 1723 light.Diffuse.r = 1; in LightEnable() 1724 light.Diffuse.g = 1; in LightEnable() 1725 light.Diffuse.b = 1; in LightEnable() 1726 light.Diffuse.a = 0; in LightEnable() 2218 …terialDiffuse(sw::Color<float>(material->Diffuse.r, material->Diffuse.g, material->Diffuse.b, mate… in SetMaterial() 4623 sw::Color<float> diffuse(l.Diffuse.r, l.Diffuse.g, l.Diffuse.b, l.Diffuse.a); in bindLights()
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D | Direct3DDevice8.hpp | 195 Diffuse = light.Diffuse; in operator =()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 110 material.Diffuse.r = 1.0f; in Direct3DDevice9() 111 material.Diffuse.g = 1.0f; in Direct3DDevice9() 112 material.Diffuse.b = 1.0f; in Direct3DDevice9() 113 material.Diffuse.a = 0.0f; in Direct3DDevice9() 2172 light.Diffuse.r = 1; in LightEnable() 2173 light.Diffuse.g = 1; in LightEnable() 2174 light.Diffuse.b = 1; in LightEnable() 2175 light.Diffuse.a = 0; in LightEnable() 2846 …terialDiffuse(sw::Color<float>(material->Diffuse.r, material->Diffuse.g, material->Diffuse.b, mate… in SetMaterial() 5944 sw::Color<float> diffuse(l.Diffuse.r, l.Diffuse.g, l.Diffuse.b, l.Diffuse.a); in bindLights()
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D | Direct3DDevice9.hpp | 229 Diffuse = light.Diffuse; in operator =()
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/external/mesa3d/src/mesa/x86/ |
D | gen_matypes.c | 213 OFFSET( "LIGHT_DIFFUSE ", struct gl_light, Diffuse ); in main()
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/external/swiftshader/include/Direct3D/ |
D | d3d8types.h | 153 D3DCOLORVALUE Diffuse; /* Diffuse color RGBA */ member 169 D3DCOLORVALUE Diffuse; /* Diffuse color of light */ member
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/external/mesa3d/src/mesa/program/ |
D | prog_statevars.c | 109 COPY_4V(value, ctx->Light.Light[ln].Diffuse); in _mesa_fetch_state() 192 value[i] = ctx->Light.Light[ln].Diffuse[i] * in _mesa_fetch_state()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv20_state_tnl.c | 295 l->Diffuse : in nv20_emit_material_diffuse()
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D | nv10_state_tnl.c | 377 l->Diffuse : in nv10_emit_material_diffuse()
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/external/mesa3d/include/D3D9/ |
D | d3d9types.h | 1620 D3DCOLORVALUE Diffuse; member 1646 D3DCOLORVALUE Diffuse; member
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_state_init.c | 879 ctx->Driver.Lightfv( ctx, p, GL_DIFFUSE, l->Diffuse ); in radeonInitState()
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D | radeon_state.c | 694 COPY_4V( &fcmd[LIT_DIFFUSE_RED], l->Diffuse ); in update_light_colors()
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_state_init.c | 1224 ctx->Driver.Lightfv( ctx, p, GL_DIFFUSE, l->Diffuse ); in r200InitState()
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D | r200_state.c | 878 COPY_4V( &fcmd[LIT_DIFFUSE_RED], l->Diffuse ); in update_light_colors()
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