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Searched refs:EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/EGL/
Deglext.h341 #define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 macro
/external/mesa3d/include/EGL/
Deglext.h326 #define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 macro
/external/swiftshader/include/EGL/
Deglext.h342 #define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 macro