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Searched refs:EGL_SYNC_NATIVE_FENCE_FD_ANDROID (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/egl/main/
Deglsync.c62 case EGL_SYNC_NATIVE_FENCE_FD_ANDROID: in _eglParseSyncAttribList()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/EGL/
Deglext.h516 #define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 macro
/external/drm_hwcomposer/
Dglworker.cpp393 EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd, in EGLFenceWait()
/external/mesa3d/include/EGL/
Deglext.h472 #define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 macro
/external/swiftshader/include/EGL/
Deglext.h506 #define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 macro
/external/skqp/tests/
DVkHardwareBufferTest.cpp338 EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fdHandle, in importAndWaitOnSemaphore()