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Searched refs:EmitEdgeDistanceEquation (Results 1 – 12 of 12) sorted by relevance

/external/skqp/src/gpu/ccpr/
DGrCCCoverageProcessor.cpp34 void GrCCCoverageProcessor::Shader::EmitEdgeDistanceEquation(GrGLSLVertexGeoBuilder* s, in EmitEdgeDistanceEquation() function in GrCCCoverageProcessor::Shader
DGrCCQuadraticShader.cpp31 Shader::EmitEdgeDistanceEquation(s, "edgept0", "edgept1", fEdgeDistanceEquation.c_str()); in emitSetupCode()
DGrCCCubicShader.cpp75 Shader::EmitEdgeDistanceEquation(s, "edgept0", "edgept1", fEdgeDistanceEquation.c_str()); in emitSetupCode()
DGrCCCoverageProcessor.h178 static void EmitEdgeDistanceEquation(GrGLSLVertexGeoBuilder*, const char* leftPt,
DGrCCCoverageProcessor_GSImpl.cpp261 Shader::EmitEdgeDistanceEquation(g, "left", "right", "float3 edge_distance_equation"); in onEmitGeometryShader()
DGrCCCoverageProcessor_VSImpl.cpp279 Shader::EmitEdgeDistanceEquation(v, "bloatpoint", "corner", in emitVertexPosition()
/external/skia/src/gpu/ccpr/
DGrCCCoverageProcessor.cpp34 void GrCCCoverageProcessor::Shader::EmitEdgeDistanceEquation(GrGLSLVertexGeoBuilder* s, in EmitEdgeDistanceEquation() function in GrCCCoverageProcessor::Shader
DGrCCQuadraticShader.cpp31 Shader::EmitEdgeDistanceEquation(s, "edgept0", "edgept1", fEdgeDistanceEquation.c_str()); in emitSetupCode()
DGrCCCubicShader.cpp75 Shader::EmitEdgeDistanceEquation(s, "edgept0", "edgept1", fEdgeDistanceEquation.c_str()); in emitSetupCode()
DGrCCCoverageProcessor.h187 static void EmitEdgeDistanceEquation(GrGLSLVertexGeoBuilder*, const char* leftPt,
DGrCCCoverageProcessor_GSImpl.cpp270 Shader::EmitEdgeDistanceEquation(g, "left", "right", "float3 edge_distance_equation"); in onEmitGeometryShader()
DGrCCCoverageProcessor_VSImpl.cpp289 Shader::EmitEdgeDistanceEquation(v, "bloatpoint", "corner", in emitVertexPosition()