Searched refs:FAIL_DEPTH (Results 1 – 1 of 1) sorted by relevance
52 static const float FAIL_DEPTH = 0.0f; variable322 glClearDepthf (FAIL_DEPTH); in iterate()337 …TH: (m_caseOptions & CASEOPTION_FBO) ? glClearBufferfv(GL_DEPTH, 0, &FAIL_DEPTH) : glClear(GL_D… in iterate()