Searched refs:FILTER_POINT (Results 1 – 12 of 12) sorted by relevance
/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | utilities.cpp | 730 sw::FilterType magFilterType = sw::FILTER_POINT; in ConvertTextureFilter() 733 case GL_NEAREST: magFilterType = sw::FILTER_POINT; break; in ConvertTextureFilter() 743 return (magFilterType == sw::FILTER_POINT) ? sw::FILTER_POINT : sw::FILTER_MIN_POINT_MAG_LINEAR; in ConvertTextureFilter() 747 return (magFilterType == sw::FILTER_POINT) ? sw::FILTER_MIN_LINEAR_MAG_POINT : sw::FILTER_LINEAR; in ConvertTextureFilter() 750 return (magFilterType == sw::FILTER_POINT) ? sw::FILTER_POINT : sw::FILTER_MIN_POINT_MAG_LINEAR; in ConvertTextureFilter()
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D | Device.cpp | 103 setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT); in Device() 114 setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT); in Device()
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/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 82 FILTER_POINT, enumerator
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D | Sampler.cpp | 438 return FILTER_POINT; in getTextureFilter()
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D | Renderer.cpp | 2720 case 0: Sampler::setFilterQuality(FILTER_POINT); break; in updateConfiguration()
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/external/swiftshader/src/OpenGL/libGL/ |
D | Device.cpp | 103 setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT); in Device() 114 setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT); in Device()
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D | utilities.cpp | 632 return (magFilter == GL_NEAREST) ? sw::FILTER_POINT : sw::FILTER_MIN_POINT_MAG_LINEAR; in ConvertTextureFilter()
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 300 …ltering = state.highPrecisionFiltering && !hasYuvFormat() && (state.textureFilter != FILTER_POINT); in sampleTexture() 761 if(state.textureFilter == FILTER_POINT || texelFetch) in sampleQuad2D() 956 if(state.textureFilter == FILTER_POINT || texelFetch) in sample3D() 1240 if(state.textureFilter == FILTER_POINT || (function == Fetch)) in sampleFloat2D() 1306 if(state.textureFilter == FILTER_POINT || (function == Fetch)) in sampleFloat3D() 2283 if(state.textureFilter == FILTER_POINT) in computeFilterOffset() 2365 bool pointFilter = state.textureFilter == FILTER_POINT || in address() 2414 if(state.textureFilter == FILTER_POINT || in address() 2469 else if(state.textureFilter != FILTER_POINT) in address()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 104 setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT); in Device() 115 setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT); in Device()
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D | utilities.cpp | 2059 return (magFilter == GL_NEAREST) ? sw::FILTER_POINT : sw::FILTER_MIN_POINT_MAG_LINEAR; in ConvertTextureFilter() 2066 return sw::FILTER_POINT; in ConvertTextureFilter()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 3588 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT); in SetTextureStageState() 3591 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT); in SetTextureStageState() 3614 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT); in SetTextureStageState() 3617 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT); in SetTextureStageState()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 4245 renderer->setTextureFilter(type, index, sw::FILTER_POINT); // FIXME: Only for mipmap filter in SetSamplerState() 4248 renderer->setTextureFilter(type, index, sw::FILTER_POINT); in SetSamplerState() 4271 renderer->setTextureFilter(type, index, sw::FILTER_POINT); // FIXME: Only for mipmap filter in SetSamplerState() 4274 renderer->setTextureFilter(type, index, sw::FILTER_POINT); in SetSamplerState()
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