/external/mesa3d/src/mesa/main/ |
D | enable.c | 107 FLUSH_VERTICES(ctx, _NEW_PROGRAM); in client_state() 127 FLUSH_VERTICES(ctx, _NEW_ARRAY); in client_state() 229 FLUSH_VERTICES(ctx, _NEW_TEXTURE); in enable_texture() 244 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); in _mesa_set_multisample() 261 FLUSH_VERTICES(ctx, _NEW_BUFFERS); in _mesa_set_framebuffer_srgb() 296 FLUSH_VERTICES(ctx, _NEW_COLOR); in _mesa_set_enable() 304 FLUSH_VERTICES(ctx, _NEW_EVAL); in _mesa_set_enable() 312 FLUSH_VERTICES(ctx, _NEW_COLOR); in _mesa_set_enable() 335 FLUSH_VERTICES(ctx, _NEW_TRANSFORM); in _mesa_set_enable() 351 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_set_enable() [all …]
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D | hint.c | 57 FLUSH_VERTICES(ctx, _NEW_HINT); in _mesa_Hint() 65 FLUSH_VERTICES(ctx, _NEW_HINT); in _mesa_Hint() 73 FLUSH_VERTICES(ctx, _NEW_HINT); in _mesa_Hint() 81 FLUSH_VERTICES(ctx, _NEW_HINT); in _mesa_Hint() 89 FLUSH_VERTICES(ctx, _NEW_HINT); in _mesa_Hint() 99 FLUSH_VERTICES(ctx, _NEW_HINT); in _mesa_Hint() 109 FLUSH_VERTICES(ctx, _NEW_HINT); in _mesa_Hint() 119 FLUSH_VERTICES(ctx, _NEW_HINT); in _mesa_Hint()
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D | pixel.c | 54 FLUSH_VERTICES(ctx, _NEW_PIXEL); in _mesa_PixelZoom() 195 FLUSH_VERTICES(ctx, _NEW_PIXEL); in _mesa_PixelMapfv() 236 FLUSH_VERTICES(ctx, _NEW_PIXEL); in _mesa_PixelMapuiv() 291 FLUSH_VERTICES(ctx, _NEW_PIXEL); in _mesa_PixelMapusv() 501 FLUSH_VERTICES(ctx, _NEW_PIXEL); in _mesa_PixelTransferf() 507 FLUSH_VERTICES(ctx, _NEW_PIXEL); in _mesa_PixelTransferf() 513 FLUSH_VERTICES(ctx, _NEW_PIXEL); in _mesa_PixelTransferf() 519 FLUSH_VERTICES(ctx, _NEW_PIXEL); in _mesa_PixelTransferf() 525 FLUSH_VERTICES(ctx, _NEW_PIXEL); in _mesa_PixelTransferf() 531 FLUSH_VERTICES(ctx, _NEW_PIXEL); in _mesa_PixelTransferf() [all …]
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D | fog.c | 114 FLUSH_VERTICES(ctx, _NEW_FOG); in _mesa_Fogfv() 124 FLUSH_VERTICES(ctx, _NEW_FOG); in _mesa_Fogfv() 130 FLUSH_VERTICES(ctx, _NEW_FOG); in _mesa_Fogfv() 137 FLUSH_VERTICES(ctx, _NEW_FOG); in _mesa_Fogfv() 146 FLUSH_VERTICES(ctx, _NEW_FOG); in _mesa_Fogfv() 152 FLUSH_VERTICES(ctx, _NEW_FOG); in _mesa_Fogfv() 171 FLUSH_VERTICES(ctx, _NEW_FOG); in _mesa_Fogfv() 184 FLUSH_VERTICES(ctx, _NEW_FOG); in _mesa_Fogfv()
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D | points.c | 56 FLUSH_VERTICES(ctx, _NEW_POINT); in _mesa_PointSize() 120 FLUSH_VERTICES(ctx, _NEW_POINT); in _mesa_PointParameterfv() 134 FLUSH_VERTICES(ctx, _NEW_POINT); in _mesa_PointParameterfv() 145 FLUSH_VERTICES(ctx, _NEW_POINT); in _mesa_PointParameterfv() 156 FLUSH_VERTICES(ctx, _NEW_POINT); in _mesa_PointParameterfv() 173 FLUSH_VERTICES(ctx, _NEW_POINT); in _mesa_PointParameterfv() 196 FLUSH_VERTICES(ctx, _NEW_POINT); in _mesa_PointParameterfv()
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D | polygon.c | 69 FLUSH_VERTICES(ctx, _NEW_POLYGON); in _mesa_CullFace() 104 FLUSH_VERTICES(ctx, _NEW_POLYGON); in _mesa_FrontFace() 147 FLUSH_VERTICES(ctx, _NEW_POLYGON); in _mesa_PolygonMode() 154 FLUSH_VERTICES(ctx, _NEW_POLYGON); in _mesa_PolygonMode() 165 FLUSH_VERTICES(ctx, _NEW_POLYGON); in _mesa_PolygonMode() 189 FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE); in _mesa_PolygonStipple() 247 FLUSH_VERTICES(ctx, _NEW_POLYGON); in _mesa_polygon_offset_clamp()
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D | feedback.c | 88 FLUSH_VERTICES(ctx, _NEW_RENDERMODE); /* Always flush */ in _mesa_FeedbackBuffer() 102 FLUSH_VERTICES(ctx, 0); in _mesa_PassThrough() 173 FLUSH_VERTICES(ctx, _NEW_RENDERMODE); in _mesa_SelectBuffer() 273 FLUSH_VERTICES(ctx, 0); in _mesa_InitNames() 313 FLUSH_VERTICES(ctx, _NEW_RENDERMODE); in _mesa_LoadName() 347 FLUSH_VERTICES(ctx, _NEW_RENDERMODE); in _mesa_PushName() 377 FLUSH_VERTICES(ctx, _NEW_RENDERMODE); in _mesa_PopName() 420 FLUSH_VERTICES(ctx, _NEW_RENDERMODE); in _mesa_RenderMode()
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D | stencil.c | 160 FLUSH_VERTICES(ctx, _NEW_STENCIL); in _mesa_StencilFuncSeparateATI() 206 FLUSH_VERTICES(ctx, _NEW_STENCIL); in _mesa_StencilFunc() 227 FLUSH_VERTICES(ctx, _NEW_STENCIL); in _mesa_StencilFunc() 266 FLUSH_VERTICES(ctx, _NEW_STENCIL); in _mesa_StencilMask() 281 FLUSH_VERTICES(ctx, _NEW_STENCIL); in _mesa_StencilMask() 335 FLUSH_VERTICES(ctx, _NEW_STENCIL); in _mesa_StencilOp() 356 FLUSH_VERTICES(ctx, _NEW_STENCIL); in _mesa_StencilOp() 426 FLUSH_VERTICES(ctx, _NEW_STENCIL); in _mesa_StencilOpSeparate() 438 FLUSH_VERTICES(ctx, _NEW_STENCIL); in _mesa_StencilOpSeparate() 469 FLUSH_VERTICES(ctx, _NEW_STENCIL); in _mesa_StencilFuncSeparate() [all …]
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D | light.c | 55 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_ShadeModel() 88 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_ProvokingVertex() 112 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_light() 118 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_light() 124 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_light() 131 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_light() 142 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_light() 150 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_light() 157 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_light() 171 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_light() [all …]
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D | blend.c | 262 FLUSH_VERTICES(ctx, _NEW_COLOR); in _mesa_BlendFuncSeparate() 327 FLUSH_VERTICES(ctx, _NEW_COLOR); in _mesa_BlendFuncSeparateiARB() 451 FLUSH_VERTICES(ctx, _NEW_COLOR); in _mesa_BlendEquation() 493 FLUSH_VERTICES(ctx, _NEW_COLOR); in _mesa_BlendEquationiARB() 559 FLUSH_VERTICES(ctx, _NEW_COLOR); in _mesa_BlendEquationSeparate() 612 FLUSH_VERTICES(ctx, _NEW_COLOR); in _mesa_BlendEquationSeparateiARB() 648 FLUSH_VERTICES(ctx, _NEW_COLOR); in _mesa_BlendColor() 692 FLUSH_VERTICES(ctx, _NEW_COLOR); in _mesa_AlphaFunc() 752 FLUSH_VERTICES(ctx, _NEW_COLOR); in _mesa_LogicOp() 768 FLUSH_VERTICES(ctx, _NEW_COLOR); in _mesa_IndexMask() [all …]
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D | matrix.c | 72 FLUSH_VERTICES(ctx, 0); in _mesa_Frustum() 115 FLUSH_VERTICES(ctx, 0); in _mesa_Ortho() 287 FLUSH_VERTICES(ctx, 0); in _mesa_PopMatrix() 325 FLUSH_VERTICES(ctx, 0); in _mesa_LoadIdentity() 360 FLUSH_VERTICES(ctx, 0); in _mesa_LoadMatrixf() 391 FLUSH_VERTICES(ctx, 0); in _mesa_MultMatrixf() 416 FLUSH_VERTICES(ctx, 0); in _mesa_Rotatef() 442 FLUSH_VERTICES(ctx, 0); in _mesa_Scalef() 466 FLUSH_VERTICES(ctx, 0); in _mesa_Translatef()
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D | texenv.c | 80 FLUSH_VERTICES(ctx, _NEW_TEXTURE); in set_env_mode() 96 FLUSH_VERTICES(ctx, _NEW_TEXTURE); in set_env_color() 154 FLUSH_VERTICES(ctx, _NEW_TEXTURE); in set_combiner_mode() 161 FLUSH_VERTICES(ctx, _NEW_TEXTURE); in set_combiner_mode() 252 FLUSH_VERTICES(ctx, _NEW_TEXTURE); in set_combiner_source() 334 FLUSH_VERTICES(ctx, _NEW_TEXTURE); in set_combiner_operand() 369 FLUSH_VERTICES(ctx, _NEW_TEXTURE); in set_combiner_scale() 375 FLUSH_VERTICES(ctx, _NEW_TEXTURE); in set_combiner_scale() 447 FLUSH_VERTICES(ctx, _NEW_TEXTURE); in _mesa_TexEnvfv() 478 FLUSH_VERTICES(ctx, _NEW_POINT); in _mesa_TexEnvfv()
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D | depth.c | 86 FLUSH_VERTICES(ctx, _NEW_DEPTH); in _mesa_DepthFunc() 110 FLUSH_VERTICES(ctx, _NEW_DEPTH); in _mesa_DepthMask() 141 FLUSH_VERTICES(ctx, _NEW_DEPTH); in _mesa_DepthBoundsEXT()
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D | varray.c | 148 FLUSH_VERTICES(ctx, _NEW_ARRAY); in vertex_attrib_binding() 177 FLUSH_VERTICES(ctx, _NEW_ARRAY); in _mesa_bind_vertex_buffer() 208 FLUSH_VERTICES(ctx, _NEW_ARRAY); in vertex_binding_divisor() 291 FLUSH_VERTICES(ctx, 0); in _mesa_update_array_format() 558 FLUSH_VERTICES(ctx, 0); in _mesa_VertexPointer() 577 FLUSH_VERTICES(ctx, 0); in _mesa_NormalPointer() 599 FLUSH_VERTICES(ctx, 0); in _mesa_ColorPointer() 613 FLUSH_VERTICES(ctx, 0); in _mesa_FogCoordPointer() 628 FLUSH_VERTICES(ctx, 0); in _mesa_IndexPointer() 648 FLUSH_VERTICES(ctx, 0); in _mesa_SecondaryColorPointer() [all …]
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D | multisample.c | 44 FLUSH_VERTICES(ctx, 0); in _mesa_SampleCoverage() 118 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); in _mesa_SampleMaski() 136 FLUSH_VERTICES(ctx, 0); in _mesa_MinSampleShading()
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D | arbprogram.c | 108 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS); in _mesa_BindProgramARB() 138 FLUSH_VERTICES(ctx, 0); in _mesa_DeleteProgramsARB() 319 FLUSH_VERTICES(ctx, _NEW_PROGRAM); in _mesa_ProgramStringARB() 440 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); in _mesa_ProgramEnvParameter4fARB() 462 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); in _mesa_ProgramEnvParameter4fvARB() 478 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); in _mesa_ProgramEnvParameters4fvEXT() 545 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); in _mesa_ProgramLocalParameter4fARB() 571 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); in _mesa_ProgramLocalParameters4fvEXT()
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D | lines.c | 75 FLUSH_VERTICES(ctx, _NEW_LINE); in _mesa_LineWidth() 109 FLUSH_VERTICES(ctx, _NEW_LINE); in _mesa_LineStipple()
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D | clear.c | 146 FLUSH_VERTICES(ctx, 0); in _mesa_Clear() 328 FLUSH_VERTICES(ctx, 0); in _mesa_ClearBufferiv() 426 FLUSH_VERTICES(ctx, 0); in _mesa_ClearBufferuiv() 497 FLUSH_VERTICES(ctx, 0); in _mesa_ClearBufferfv() 597 FLUSH_VERTICES(ctx, 0); in _mesa_ClearBufferfi()
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D | drawpix.c | 52 FLUSH_VERTICES(ctx, 0); in _mesa_DrawPixels() 196 FLUSH_VERTICES(ctx, 0); in _mesa_CopyPixels() 303 FLUSH_VERTICES(ctx, 0); in _mesa_Bitmap()
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D | texgen.c | 136 FLUSH_VERTICES(ctx, _NEW_TEXTURE); in _mesa_TexGenfv() 150 FLUSH_VERTICES(ctx, _NEW_TEXTURE); in _mesa_TexGenfv() 172 FLUSH_VERTICES(ctx, _NEW_TEXTURE); in _mesa_TexGenfv()
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D | buffers.c | 273 FLUSH_VERTICES(ctx, 0); in draw_buffer() 360 FLUSH_VERTICES(ctx, 0); in draw_buffers() 581 FLUSH_VERTICES(ctx, _NEW_BUFFERS); in updated_drawbuffers() 748 FLUSH_VERTICES(ctx, 0); in read_buffer()
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D | viewport.c | 98 FLUSH_VERTICES(ctx, 0); in _mesa_Viewport() 272 FLUSH_VERTICES(ctx, 0); in _mesa_DepthRange() 450 FLUSH_VERTICES(ctx, _NEW_TRANSFORM | _NEW_VIEWPORT); in _mesa_ClipControl()
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D | scissor.c | 51 FLUSH_VERTICES(ctx, _NEW_SCISSOR); in set_scissor_no_notify() 256 FLUSH_VERTICES(ctx, _NEW_SCISSOR); in _mesa_WindowRectanglesEXT()
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D | transformfeedback.c | 460 FLUSH_VERTICES(ctx, 0); in _mesa_BeginTransformFeedback() 504 FLUSH_VERTICES(ctx, 0); in _mesa_EndTransformFeedback() 1168 FLUSH_VERTICES(ctx, 0); in _mesa_PauseTransformFeedback() 1207 FLUSH_VERTICES(ctx, 0); in _mesa_ResumeTransformFeedback()
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D | atifragshader.c | 228 FLUSH_VERTICES(ctx, _NEW_PROGRAM); in _mesa_BindFragmentShaderATI() 291 FLUSH_VERTICES(ctx, _NEW_PROGRAM); in _mesa_DeleteFragmentShaderATI() 320 FLUSH_VERTICES(ctx, _NEW_PROGRAM); in _mesa_BeginFragmentShaderATI() 780 FLUSH_VERTICES(ctx, _NEW_PROGRAM); in _mesa_SetFragmentShaderConstantATI()
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