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Searched refs:FOG_NONE (Results 1 – 14 of 14) sorted by relevance

/external/swiftshader/src/Renderer/
DContext.cpp294 pixelFogMode = FOG_NONE; in init()
295 vertexFogMode = FOG_NONE; in init()
509 return FOG_NONE; in pixelFogActive()
1136 return FOG_NONE; in vertexFogModeActive()
DSetupProcessor.cpp82 …state.interpolateZ = context->depthBufferActive() || context->pixelFogActive() != FOG_NONE || vPos… in update()
DContext.hpp252 FOG_NONE, enumerator
DPixelProcessor.hpp131 return pixelFogMode != FOG_NONE; in pixelFogActive()
DPixelProcessor.cpp1003 state.wBasedFog = context->wBasedFog && context->pixelFogActive() != FOG_NONE; in update()
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp58 setPixelFogMode(FOG_NONE); in Device()
71 setVertexFogMode(FOG_NONE); in Device()
/external/swiftshader/src/OpenGL/libGL/
DDevice.cpp56 setPixelFogMode(FOG_NONE); in Device()
69 setVertexFogMode(FOG_NONE); in Device()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp61 setPixelFogMode(FOG_NONE); in Device()
74 setVertexFogMode(FOG_NONE); in Device()
/external/mesa3d/src/mesa/main/
Dff_fragment_shader.cpp129 #define FOG_NONE 0 macro
140 default: return FOG_NONE; in translate_fog_mode()
/external/swiftshader/src/Shader/
DPixelRoutine.cpp592 if(state.pixelFogMode != FOG_NONE) in fogBlend()
617 if(state.pixelFogMode != FOG_NONE) in pixelFog()
638 case FOG_NONE: in pixelFog()
DVertexPipeline.cpp512 case FOG_NONE: in pipeline()
DPixelPipeline.cpp1181 if(state.pixelFogMode != FOG_NONE) in fogBlend()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp2585 renderer->setPixelFogMode(sw::FOG_NONE); in SetRenderState()
2801 renderer->setVertexFogMode(sw::FOG_NONE); in SetRenderState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp3303 renderer->setPixelFogMode(sw::FOG_NONE); in SetRenderState()
3512 renderer->setVertexFogMode(sw::FOG_NONE); in SetRenderState()