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Searched refs:FORMAT_A32B32G32R32UI (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/Renderer/
DBlitter.cpp320 case FORMAT_A32B32G32R32UI: in read()
685 case FORMAT_A32B32G32R32UI: in write()
829 case FORMAT_A32B32G32R32UI: in read()
944 case FORMAT_A32B32G32R32UI: in write()
1035 case FORMAT_A32B32G32R32UI: in GetScale()
1092 case FORMAT_A32B32G32R32UI: in ApplyScaleAndClamp()
DSurface.hpp119 FORMAT_A32B32G32R32UI, enumerator
DSurface.cpp245 case FORMAT_A32B32G32R32UI: in write()
791 case FORMAT_A32B32G32R32UI: in read()
1601 case FORMAT_A32B32G32R32UI: return 16; in bytes()
2891 case FORMAT_A32B32G32R32UI: in isFloatFormat()
2951 case FORMAT_A32B32G32R32UI: in isUnsignedComponent()
3160 case FORMAT_A32B32G32R32UI: in isUnsignedNonNormalizedInteger()
3223 case FORMAT_A32B32G32R32UI: return 4; in componentCount()
3818 case FORMAT_A32B32G32R32UI: in selectInternalFormat()
3819 return FORMAT_A32B32G32R32UI; in selectInternalFormat()
/external/swiftshader/src/Shader/
DSamplerCore.cpp199 case FORMAT_A32B32G32R32UI: in sampleTexture()
419 case FORMAT_A32B32G32R32UI: in sampleTexture()
2618 case FORMAT_A32B32G32R32UI: in has16bitTextureFormat()
2725 case FORMAT_A32B32G32R32UI: in has8bitTextureComponents()
2769 case FORMAT_A32B32G32R32UI: in has16bitTextureComponents()
2888 case FORMAT_A32B32G32R32UI: in has32bitIntegerTextureComponents()
2925 case FORMAT_A32B32G32R32UI: in hasYuvFormat()
2997 case FORMAT_A32B32G32R32UI: return component < 3; in isRGBComponent()
DPixelProgram.cpp646 case FORMAT_A32B32G32R32UI: in rasterOperation()
766 case FORMAT_A32B32G32R32UI: in clampColor()
DPixelRoutine.cpp2085 case FORMAT_A32B32G32R32UI: in alphaBlend()
2248 case FORMAT_A32B32G32R32UI: in writeColor()
2502 case FORMAT_A32B32G32R32UI: in writeColor()
/external/swiftshader/src/OpenGL/common/
DImage.cpp149 case GL_UNSIGNED_INT: return sw::FORMAT_A32B32G32R32UI; in ConvertReadFormatType()
490 case GL_RGBA32UI: return sw::FORMAT_A32B32G32R32UI; in SelectInternalFormat()
1545 …SSERT_OR_RETURN(internalformat == GL_RGBA32UI && getExternalFormat() == sw::FORMAT_A32B32G32R32UI); in loadImageData()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp3465 clearColorBuffer(drawbuffer, (void*)value, sw::FORMAT_A32B32G32R32UI); in clearColorBuffer()