Searched refs:Float32RoundDown (Results 1 – 9 of 9) sorted by relevance
374 const OptionalOperator Float32RoundDown(); in NON_EXPORTED_BASE()
637 Node* Float32RoundDown(Node* a) { in Float32RoundDown() function638 return AddNode(machine()->Float32RoundDown().op(), a); in Float32RoundDown()
425 V(Float32RoundDown) \
354 V(Float32RoundDown, Operator::kNoProperties, 1, 0, 1) \
883 if (!m->Float32RoundDown().IsSupported()) return BuildF32Floor(input); in Unop()884 op = m->Float32RoundDown().op(); in Unop()
858 V(Float32RoundDown, kSSEFloat32Round | MiscField::encode(kRoundDown)) \
1330 V(Float32RoundDown, kSSEFloat32Round | MiscField::encode(kRoundDown)) \
1385 V(Float32RoundDown, kArmVrintmF32) \
1277 V(Float32RoundDown, kArm64Float32RoundDown) \