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Searched refs:GL_AMBIENT (Results 1 – 21 of 21) sorted by relevance

/external/mesa3d/src/mesa/main/
Dlight.c109 case GL_AMBIENT: in _mesa_light()
222 case GL_AMBIENT: in _mesa_Lightfv()
285 case GL_AMBIENT: in _mesa_Lightiv()
333 case GL_AMBIENT: in _mesa_GetLightfv()
382 case GL_AMBIENT: in _mesa_GetLightiv()
565 case GL_AMBIENT: in _mesa_material_bitmask()
783 case GL_AMBIENT: in _mesa_GetMaterialfv()
836 case GL_AMBIENT: in _mesa_GetMaterialiv()
Des1_conversion.c240 case GL_AMBIENT: in _mesa_GetLightxv()
288 case GL_AMBIENT: in _mesa_GetMaterialxv()
529 case GL_AMBIENT: in _mesa_Lightxv()
609 case GL_AMBIENT: in _mesa_Materialxv()
Dattrib.c1155 _mesa_light(ctx, i, GL_AMBIENT, l->Ambient); in _mesa_PopAttrib()
Dapi_loopback.c877 case GL_AMBIENT: in _mesa_Materialiv()
Ddlist.c2742 case GL_AMBIENT: in save_Lightfv()
2800 case GL_AMBIENT: in save_Lightiv()
5699 case GL_AMBIENT: in save_Materialfv()
/external/mesa3d/src/glx/tests/
Denum_sizes.cpp120 EXPECT_EQ(4, __glLightfv_size(GL_AMBIENT)); in TEST()
136 case GL_AMBIENT: in TEST()
178 EXPECT_EQ(4, __glMaterialfv_size(GL_AMBIENT)); in TEST()
191 case GL_AMBIENT: in TEST()
/external/eigen/demos/opengl/
Dquaternion_demo.cpp238 glLightfv(GL_LIGHT0, GL_AMBIENT, Vector4f(0.5,0.5,0.5,1).data()); in drawScene()
243 glLightfv(GL_LIGHT1, GL_AMBIENT, Vector4f(0,0,0,1).data()); in drawScene()
248 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Vector4f(0.7, 0.7, 0.7, 1).data()); in drawScene()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_state.c256 case GL_AMBIENT: in nouveau_light()
/external/swiftshader/src/OpenGL/libGLES_CM/
DlibGLES_CM.cpp2723 case GL_AMBIENT: in Lightf()
2752 …case GL_AMBIENT: context->setLightAmbient(index, params[0], params[1], params[2], pa… in Lightfv()
2924 case GL_AMBIENT: in Materialf()
2951 case GL_AMBIENT: in Materialfv()
/external/mesa3d/include/GLES/
Dgl.h302 #define GL_AMBIENT 0x1200 macro
/external/swiftshader/include/GLES/
Dgl.h248 #define GL_AMBIENT 0x1200 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h302 #define GL_AMBIENT 0x1200 macro
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state_init.c878 ctx->Driver.Lightfv( ctx, p, GL_AMBIENT, l->Ambient ); in radeonInitState()
Dradeon_state.c930 case GL_AMBIENT: in radeonLightfv()
/external/mesa3d/src/mesa/vbo/
Dvbo_save_api.c899 case GL_AMBIENT: in _save_Materialfv()
Dvbo_exec_api.c566 case GL_AMBIENT: in vbo_Materialfv()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state_init.c1223 ctx->Driver.Lightfv( ctx, p, GL_AMBIENT, l->Ambient ); in r200InitState()
Dr200_state.c1151 case GL_AMBIENT: in r200Lightfv()
/external/mesa3d/include/GL/
Dgl.h295 #define GL_AMBIENT 0x1200 macro
/external/swiftshader/src/OpenGL/libGL/
DContext.cpp3575 case GL_AMBIENT: in setColorMaterialMode()
DlibGL.cpp6534 …case GL_AMBIENT: device->setLightAmbient(light - GL_LIGHT0, sw::Color<float>(params[0], params[1]… in glLightfv()