Searched refs:GL_BACK_RIGHT (Results 1 – 11 of 11) sorted by relevance
64 buf[1] = GL_BACK_RIGHT; in __applegl_glDrawBuffer()112 newbuf[outi++] = GL_BACK_RIGHT; in __applegl_glDrawBuffers()
60 return GL_BACK_RIGHT; in translate_ibuffer()
126 case GL_BACK_RIGHT: in draw_buffer_enum_to_bitmask()197 case GL_BACK_RIGHT: in read_buffer_enum_to_index()
331 case GL_BACK_RIGHT: in _mesa_get_fb0_attachment()4131 case GL_BACK_RIGHT: in invalidate_framebuffer_storage()
4240 GL_BACK_RIGHT, GL_DEPTH, GL_STENCIL }; in TestDefaultFramebuffer()5704 case GL_BACK_RIGHT: in PrepareObjects()6051 case GL_BACK_RIGHT: in PrepareObjects()7029 GL_BACK_LEFT, GL_BACK_RIGHT, GL_DEPTH, GL_STENCIL }; in PrepareObjects()
194 case GL_BACK_RIGHT: return "GL_BACK_RIGHT";
1609 enums[i++] = GL_BACK_RIGHT; in _mesa_meta_drawbuffers_from_bitfield()1669 enums[num_bufs] = GL_BACK_RIGHT; in _mesa_meta_drawbuffers_and_colormask()
445 #define GL_BACK_RIGHT 0x0403 macro
232 #define GL_BACK_RIGHT 0x0403 macro
102 #define GL_BACK_RIGHT 0x0403 macro
126 #define GL_BACK_RIGHT 0x0403 macro