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Searched refs:GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2extimg.h27 #define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 macro
Dgl2ext.h692 #define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 macro
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTTextureAPI.cpp94 internalformat=GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG; in PVRTGetOGLES2TextureFormat()
570 …else if (eTextureInternalFormat==GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG || eTextureInternalFormat==GL… in PVRTTextureLoadFromPointer()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp135 glInternalFormat=GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG; in PVRTGetOGLES3TextureFormat()
/external/mesa3d/include/GLES2/
Dgl2ext.h2050 #define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 macro
/external/swiftshader/include/GLES2/
Dgl2ext.h2324 #define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 macro