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Searched refs:GL_COMPRESSED_TEXTURE_FORMATS (Results 1 – 25 of 28) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fNegativeTextureApiTests.cpp147 …getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compresse… in init()
183 …getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compresse… in init()
208 …getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compresse… in init()
243 …getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compresse… in init()
256 …getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compresse… in init()
279 …getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compresse… in init()
295 …getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compresse… in init()
311 …getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compresse… in init()
327 …getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compresse… in init()
343 …getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compresse… in init()
[all …]
Des2fIntegerStateQueryTests.cpp2199 …>getTestNamePostfix()).c_str(), "COMPRESSED_TEXTURE_FORMATS", GL_COMPRESSED_TEXTURE_FORMATS, GL_N… in init()
/external/deqp/framework/opengl/
DgluContextInfo.cpp173 gl.getIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, &formats[0]); in operator ()()
DgluStrUtil.inl1177 case GL_COMPRESSED_TEXTURE_FORMATS: return "GL_COMPRESSED_TEXTURE_FORMATS";
/external/deqp/modules/gles3/functional/
Des3fImplementationLimitTests.cpp294 gl.getIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, &formats[0]); in iterate()
Des3fIntegerStateQueryTests.cpp2975 …{ "compressed_texture_formats", "COMPRESSED_TEXTURE_FORMATS", GL_COMPRESSED_TEXTURE_FORMATS, GL_N… in init()
/external/deqp/framework/platform/null/
DtcuNullRenderContext.cpp378 case GL_COMPRESSED_TEXTURE_FORMATS: in glGetIntegerv()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h224 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro
/external/mesa3d/include/GLES/
Dgl.h283 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro
/external/swiftshader/include/GLES/
Dgl.h237 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h283 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1306 case GL_COMPRESSED_TEXTURE_FORMATS: in getIntegerv()
1442 case GL_COMPRESSED_TEXTURE_FORMATS: in getQueryParameterNum()
1595 case GL_COMPRESSED_TEXTURE_FORMATS: in isQueryParameterInt()
/external/swiftshader/src/OpenGL/libGL/
DContext.cpp1375 case GL_COMPRESSED_TEXTURE_FORMATS: in getIntegerv()
1491 case GL_COMPRESSED_TEXTURE_FORMATS: in getQueryParameterInfo()
/external/swiftshader/include/GLES2/
Dgl2.h197 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro
/external/mesa3d/include/GLES2/
Dgl2.h195 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h248 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h62 { GL_COMPRESSED_TEXTURE_FORMATS, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA },
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp2041 case GL_COMPRESSED_TEXTURE_FORMATS: in getIntegerv()
2503 case GL_COMPRESSED_TEXTURE_FORMATS: in getQueryParameterInfo()
/external/mesa3d/include/GLES3/
Dgl3.h195 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro
Dgl31.h195 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro
Dgl32.h195 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro
/external/swiftshader/include/GLES3/
Dgl3.h197 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro
/external/mesa3d/include/GL/
Dgl.h1778 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro
Dglcorearb.h541 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl758 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro

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