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Searched refs:GL_CONSTANT (Results 1 – 18 of 18) sorted by relevance

/external/mesa3d/src/mesa/main/
Dtexstate.c52 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
53 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
245 state->SourceA[0] = GL_CONSTANT; in calculate_derived_texenv()
257 state->SourceRGB[0] = GL_CONSTANT; in calculate_derived_texenv()
Dtexenv.c218 case GL_CONSTANT: in set_combiner_source()
Dff_fragment_shader.cpp194 case GL_CONSTANT: return SRC_CONSTANT; in translate_source()
/external/mesa3d/src/mesa/drivers/dri/i915/
Di830_texblend.c232 case GL_CONSTANT: in i830SetTexEnvCombine()
319 case GL_CONSTANT: in i830SetTexEnvCombine()
/external/swiftshader/src/OpenGL/libGLES_CM/
DlibGLES_CM.cpp3821 case GL_CONSTANT: in TexEnvfv()
3835 case GL_CONSTANT: in TexEnvfv()
3849 case GL_CONSTANT: in TexEnvfv()
3863 case GL_CONSTANT: in TexEnvfv()
3877 case GL_CONSTANT: in TexEnvfv()
3891 case GL_CONSTANT: in TexEnvfv()
4076 case GL_CONSTANT: in TexEnvi()
4090 case GL_CONSTANT: in TexEnvi()
4104 case GL_CONSTANT: in TexEnvi()
4118 case GL_CONSTANT: in TexEnvi()
[all …]
Dutilities.cpp826 case GL_CONSTANT: return sw::TextureStage::SOURCE_CONSTANT; in ConvertSourceArgument()
DContext.cpp120 mState.textureUnit[i].src2RGB = GL_CONSTANT; in Context()
123 mState.textureUnit[i].src2Alpha = GL_CONSTANT; in Context()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_texstate.c279 case GL_CONSTANT: in r200UpdateTextureEnv()
299 case GL_CONSTANT: in r200UpdateTextureEnv()
366 case GL_CONSTANT: in r200UpdateTextureEnv()
381 case GL_CONSTANT: in r200UpdateTextureEnv()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv04_state_frag.c98 case GL_CONSTANT: in get_input_source()
Dnv10_state_frag.c118 case GL_CONSTANT: in get_input_source()
/external/mesa3d/src/mesa/swrast/
Ds_texcombine.c154 case GL_CONSTANT: in texture_combine()
250 case GL_CONSTANT: in texture_combine()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_texstate.c259 case GL_CONSTANT: in radeonUpdateTextureEnv()
304 case GL_CONSTANT: in radeonUpdateTextureEnv()
/external/mesa3d/include/GLES/
Dgl.h529 #define GL_CONSTANT 0x8576 macro
/external/swiftshader/include/GLES/
Dgl.h386 #define GL_CONSTANT 0x8576 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h529 #define GL_CONSTANT 0x8576 macro
/external/mesa3d/include/GL/
Dgl.h1814 #define GL_CONSTANT 0x8576 macro
Dglext.h216 #define GL_CONSTANT 0x8576 macro
/external/swiftshader/include/GL/
Dglext.h214 #define GL_CONSTANT 0x8576 macro