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Searched refs:GL_DOT3_RGB (Results 1 – 17 of 17) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i915/
Di830_texblend.c206 case GL_DOT3_RGB: in i830SetTexEnvCombine()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv10_state_frag.c271 case GL_DOT3_RGB: in setup_combiner()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_texstate.c393 case GL_DOT3_RGB: in radeonUpdateTextureEnv()
514 || (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGB) ) { in radeonUpdateTextureEnv()
/external/mesa3d/src/mesa/main/
Dtexenv.c130 case GL_DOT3_RGB: in set_combiner_mode()
Dtexstate.c425 case GL_DOT3_RGB: in update_tex_combine()
Dff_fragment_shader.cpp242 case GL_DOT3_RGB: return MODE_DOT3_RGB; in translate_mode()
/external/swiftshader/src/OpenGL/libGLES_CM/
Dutilities.cpp815 case GL_DOT3_RGB: return sw::TextureStage::STAGE_DOT3; in ConvertCombineOperation()
DlibGLES_CM.cpp3700 case GL_DOT3_RGB: in TexEnvfv()
3955 case GL_DOT3_RGB: in TexEnvi()
/external/mesa3d/src/mesa/swrast/
Ds_texcombine.c390 case GL_DOT3_RGB: in texture_combine()
/external/mesa3d/include/GLES/
Dgl.h548 #define GL_DOT3_RGB 0x86AE macro
/external/swiftshader/include/GLES/
Dgl.h402 #define GL_DOT3_RGB 0x86AE macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h548 #define GL_DOT3_RGB 0x86AE macro
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_texstate.c494 case GL_DOT3_RGB: in r200UpdateTextureEnv()
/external/mesa3d/include/GL/
Dgl.h1818 #define GL_DOT3_RGB 0x86AE macro
Dglext.h219 #define GL_DOT3_RGB 0x86AE macro
/external/mesa3d/docs/
DVERSIONS964 - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
/external/swiftshader/include/GL/
Dglext.h217 #define GL_DOT3_RGB 0x86AE macro