Searched refs:GL_FRONT_RIGHT (Results 1 – 11 of 11) sorted by relevance
69 buf[1] = GL_FRONT_RIGHT; in __applegl_glDrawBuffer()117 newbuf[outi++] = GL_FRONT_RIGHT; in __applegl_glDrawBuffers()
58 return GL_FRONT_RIGHT; in translate_ibuffer()
124 case GL_FRONT_RIGHT: in draw_buffer_enum_to_bitmask()195 case GL_FRONT_RIGHT: in read_buffer_enum_to_index()
323 case GL_FRONT_RIGHT: in _mesa_get_fb0_attachment()4133 case GL_FRONT_RIGHT: in invalidate_framebuffer_storage()
4239 static const glw::GLenum attachments[] = { GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT, in TestDefaultFramebuffer()5702 case GL_FRONT_RIGHT: in PrepareObjects()6049 case GL_FRONT_RIGHT: in PrepareObjects()7028 static const glw::GLenum valid_values[] = { GL_FRONT, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK, in PrepareObjects()
192 case GL_FRONT_RIGHT: return "GL_FRONT_RIGHT";
1603 enums[i++] = GL_FRONT_RIGHT; in _mesa_meta_drawbuffers_from_bitfield()1663 enums[num_bufs] = GL_FRONT_RIGHT; in _mesa_meta_drawbuffers_and_colormask()
443 #define GL_FRONT_RIGHT 0x0401 macro
230 #define GL_FRONT_RIGHT 0x0401 macro
100 #define GL_FRONT_RIGHT 0x0401 macro
124 #define GL_FRONT_RIGHT 0x0401 macro