Searched refs:GL_LIGHTING (Results 1 – 21 of 21) sorted by relevance
/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | demo.c | 545 glDisable(GL_LIGHTING); in drawGroundPlane() 551 glEnable(GL_LIGHTING); in drawGroundPlane() 609 glDisable(GL_LIGHTING); in drawFadeQuad() 627 glEnable(GL_LIGHTING); in drawFadeQuad() 659 glEnable(GL_LIGHTING); in appInit()
|
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/ |
D | OGLESBasicTnL.cpp | 128 glEnable(GL_LIGHTING); in InitView()
|
/external/replicaisland/src/com/replica/replicaisland/ |
D | GameRenderer.java | 97 gl.glDisable(GL10.GL_LIGHTING); in onSurfaceCreated()
|
/external/eigen/demos/opengl/ |
D | quaternion_demo.cpp | 253 glEnable(GL_LIGHTING); in drawScene() 266 glDisable(GL_LIGHTING); in drawScene()
|
/external/mesa3d/src/mesa/drivers/common/ |
D | driverfuncs.c | 247 ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled); in _mesa_init_driver_state()
|
D | meta.c | 798 _mesa_set_enable(ctx, GL_LIGHTING, GL_FALSE); in _mesa_meta_begin() 1179 _mesa_set_enable(ctx, GL_LIGHTING, GL_TRUE); in _mesa_meta_end()
|
/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_state.c | 185 case GL_LIGHTING: in nouveau_enable()
|
/external/mesa3d/src/mesa/main/ |
D | enable.c | 410 case GL_LIGHTING: in _mesa_set_enable() 1262 case GL_LIGHTING: in _mesa_IsEnabled()
|
D | attrib.c | 610 TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING); in pop_enable_group() 1147 _mesa_set_enable(ctx, GL_LIGHTING, light->Enabled); in _mesa_PopAttrib()
|
/external/mesa3d/include/GLES/ |
D | gl.h | 131 #define GL_LIGHTING 0x0B50 macro
|
/external/swiftshader/include/GLES/ |
D | gl.h | 115 #define GL_LIGHTING 0x0B50 macro
|
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/ |
D | gl.h | 131 #define GL_LIGHTING 0x0B50 macro
|
/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | i830_state.c | 765 case GL_LIGHTING: in i830Enable()
|
D | i915_state.c | 779 case GL_LIGHTING: in i915Enable()
|
/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | libGLES_CM.cpp | 1188 case GL_LIGHTING: context->setLightingEnabled(false); break; in Disable() 1325 case GL_LIGHTING: context->setLightingEnabled(true); break; in Enable() 2487 case GL_LIGHTING: return context->isLightingEnabled(); break; in IsEnabled()
|
/external/mesa3d/prebuilt-intermediates/main/ |
D | get_hash.h | 106 { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA },
|
/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_state.c | 1594 case GL_LIGHTING: in radeonEnable()
|
/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_state.c | 1787 case GL_LIGHTING: in r200Enable()
|
/external/mesa3d/include/GL/ |
D | gl.h | 281 #define GL_LIGHTING 0x0B50 macro
|
/external/swiftshader/src/OpenGL/libGL/ |
D | libGL.cpp | 1592 case GL_LIGHTING: context->setLightingEnabled(false); break; in glDisable() 1745 case GL_LIGHTING: context->setLightingEnabled(true); break; in glEnable()
|
/external/mesa3d/docs/ |
D | VERSIONS | 167 - glEnable/Disable( GL_LIGHTING ) didn't always take effect
|