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Searched refs:GL_LIGHTING (Results 1 – 21 of 21) sorted by relevance

/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c545 glDisable(GL_LIGHTING); in drawGroundPlane()
551 glEnable(GL_LIGHTING); in drawGroundPlane()
609 glDisable(GL_LIGHTING); in drawFadeQuad()
627 glEnable(GL_LIGHTING); in drawFadeQuad()
659 glEnable(GL_LIGHTING); in appInit()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/
DOGLESBasicTnL.cpp128 glEnable(GL_LIGHTING); in InitView()
/external/replicaisland/src/com/replica/replicaisland/
DGameRenderer.java97 gl.glDisable(GL10.GL_LIGHTING); in onSurfaceCreated()
/external/eigen/demos/opengl/
Dquaternion_demo.cpp253 glEnable(GL_LIGHTING); in drawScene()
266 glDisable(GL_LIGHTING); in drawScene()
/external/mesa3d/src/mesa/drivers/common/
Ddriverfuncs.c247 ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled); in _mesa_init_driver_state()
Dmeta.c798 _mesa_set_enable(ctx, GL_LIGHTING, GL_FALSE); in _mesa_meta_begin()
1179 _mesa_set_enable(ctx, GL_LIGHTING, GL_TRUE); in _mesa_meta_end()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_state.c185 case GL_LIGHTING: in nouveau_enable()
/external/mesa3d/src/mesa/main/
Denable.c410 case GL_LIGHTING: in _mesa_set_enable()
1262 case GL_LIGHTING: in _mesa_IsEnabled()
Dattrib.c610 TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING); in pop_enable_group()
1147 _mesa_set_enable(ctx, GL_LIGHTING, light->Enabled); in _mesa_PopAttrib()
/external/mesa3d/include/GLES/
Dgl.h131 #define GL_LIGHTING 0x0B50 macro
/external/swiftshader/include/GLES/
Dgl.h115 #define GL_LIGHTING 0x0B50 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h131 #define GL_LIGHTING 0x0B50 macro
/external/mesa3d/src/mesa/drivers/dri/i915/
Di830_state.c765 case GL_LIGHTING: in i830Enable()
Di915_state.c779 case GL_LIGHTING: in i915Enable()
/external/swiftshader/src/OpenGL/libGLES_CM/
DlibGLES_CM.cpp1188 case GL_LIGHTING: context->setLightingEnabled(false); break; in Disable()
1325 case GL_LIGHTING: context->setLightingEnabled(true); break; in Enable()
2487 case GL_LIGHTING: return context->isLightingEnabled(); break; in IsEnabled()
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h106 { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA },
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state.c1594 case GL_LIGHTING: in radeonEnable()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c1787 case GL_LIGHTING: in r200Enable()
/external/mesa3d/include/GL/
Dgl.h281 #define GL_LIGHTING 0x0B50 macro
/external/swiftshader/src/OpenGL/libGL/
DlibGL.cpp1592 case GL_LIGHTING: context->setLightingEnabled(false); break; in glDisable()
1745 case GL_LIGHTING: context->setLightingEnabled(true); break; in glEnable()
/external/mesa3d/docs/
DVERSIONS167 - glEnable/Disable( GL_LIGHTING ) didn't always take effect