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Searched refs:GL_LINE_SMOOTH (Results 1 – 18 of 18) sorted by relevance

/external/mesa3d/src/mesa/drivers/common/
Ddriverfuncs.c248 ctx->Driver.Enable(ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag); in _mesa_init_driver_state()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_state.c206 case GL_LINE_SMOOTH: in nouveau_enable()
/external/mesa3d/src/mesa/main/
Denable.c418 case GL_LINE_SMOOTH: in _mesa_set_enable()
1277 case GL_LINE_SMOOTH: in _mesa_IsEnabled()
Dattrib.c611 TEST_AND_UPDATE(ctx->Line.SmoothFlag, enable->LineSmooth, GL_LINE_SMOOTH); in pop_enable_group()
1215 _mesa_set_enable(ctx, GL_LINE_SMOOTH, line->SmoothFlag); in _mesa_PopAttrib()
/external/mesa3d/include/GLES/
Dgl.h149 #define GL_LINE_SMOOTH 0x0B20 macro
/external/swiftshader/include/GLES/
Dgl.h125 #define GL_LINE_SMOOTH 0x0B20 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h149 #define GL_LINE_SMOOTH 0x0B20 macro
/external/mesa3d/src/mesa/drivers/dri/i915/
Di830_state.c832 case GL_LINE_SMOOTH: in i830Enable()
Di915_state.c852 case GL_LINE_SMOOTH: in i915Enable()
/external/swiftshader/src/OpenGL/libGLES_CM/
DlibGLES_CM.cpp1203 case GL_LINE_SMOOTH: context->setLineSmoothEnabled(false); break; in Disable()
1340 case GL_LINE_SMOOTH: context->setLineSmoothEnabled(true); break; in Enable()
2502 case GL_LINE_SMOOTH: return context->isLineSmoothEnabled(); break; in IsEnabled()
/external/deqp/framework/opengl/
DgluStateReset.cpp717 gl.disable (GL_LINE_SMOOTH); in resetStateGLCore()
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h133 { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA },
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state.c1600 case GL_LINE_SMOOTH: in radeonEnable()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c1793 case GL_LINE_SMOOTH: in r200Enable()
/external/mesa3d/include/GL/
Dgl.h227 #define GL_LINE_SMOOTH 0x0B20 macro
Dglcorearb.h248 #define GL_LINE_SMOOTH 0x0B20 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl126 #define GL_LINE_SMOOTH 0x0B20 macro
/external/swiftshader/include/GL/
Dglcorearb.h142 #define GL_LINE_SMOOTH 0x0B20 macro