/external/deqp/external/openglcts/modules/gl/ |
D | gl3cTextureSizePromotion.cpp | 240 glw::GLenum source_type = GL_NONE; in prepareSourceTexture() 1043 return (GL_NONE != descriptor.expected_depth_type); in isDepthType() 1056 return (GL_NONE == descriptor.expected_red_type); in isChannelTypeNone() 1058 return (GL_NONE == descriptor.expected_green_type); in isChannelTypeNone() 1060 return (GL_NONE == descriptor.expected_blue_type); in isChannelTypeNone() 1062 return (GL_NONE == descriptor.expected_alpha_type); in isChannelTypeNone() 1073 glw::GLenum type = GL_NONE; in getMinPrecision() 1099 if ((type == GL_NONE) || (size == 0)) in getMinPrecision() 1195 GL_UNSIGNED_NORMALIZED, GL_NONE, GL_NONE, GL_NONE, GL_NONE }, 1197 GL_SIGNED_NORMALIZED, GL_NONE, GL_NONE, GL_NONE, GL_NONE }, [all …]
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D | gl4cLimitsTests.cpp | 206 { "max_atomic_counter_bindings", GL_NONE, 4, 0, "gl_MaxAtomicCounterBindings" }, in init() 207 …{ "max_combined_image_units_and_fragment_outputs", GL_NONE, 4, 0, "gl_MaxCombinedImag… in init() 208 …{ "max_geometry_varying_components", GL_NONE, 4, 0, "gl_MaxGeometryVaryingComponen… in init()
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/external/swiftshader/src/OpenGL/libGL/ |
D | Framebuffer.cpp | 30 mColorbufferType = GL_NONE; in Framebuffer() 31 mDepthbufferType = GL_NONE; in Framebuffer() 32 mStencilbufferType = GL_NONE; in Framebuffer() 47 if(type == GL_NONE) in lookupRenderbuffer() 66 mColorbufferType = (colorbuffer != 0) ? type : GL_NONE; in setColorbuffer() 72 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE; in setDepthbuffer() 78 mStencilbufferType = (stencilbuffer != 0) ? type : GL_NONE; in setStencilbuffer() 86 mColorbufferType = GL_NONE; in detachTexture() 92 mDepthbufferType = GL_NONE; in detachTexture() 98 mStencilbufferType = GL_NONE; in detachTexture() [all …]
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Framebuffer.cpp | 41 drawBuffer[i] = GL_NONE; in Framebuffer() 46 mColorbufferType[i] = GL_NONE; in Framebuffer() 50 mDepthbufferType = GL_NONE; in Framebuffer() 52 mStencilbufferType = GL_NONE; in Framebuffer() 71 if(type == GL_NONE) in lookupRenderbuffer() 90 mColorbufferType[index] = (colorbuffer != 0) ? type : GL_NONE; in setColorbuffer() 97 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE; in setDepthbuffer() 104 mStencilbufferType = (stencilbuffer != 0) ? type : GL_NONE; in setStencilbuffer() 135 mColorbufferType[i] = GL_NONE; in detachTexture() 142 mDepthbufferType = GL_NONE; in detachTexture() [all …]
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D | utilities.cpp | 149 return GL_NONE; in UniformComponentType() 196 case GL_NONE: in VariableRowCount() 255 case GL_NONE: in VariableColumnCount() 550 if(GetColorComponentType(textureFormat) == GL_NONE) in ValidateCopyFormats() 708 GLenum implementationReadFormat = GL_NONE; in IsValidReadPixelsFormatType() 709 GLenum implementationReadType = GL_NONE; in IsValidReadPixelsFormatType() 1415 case GL_NONE: return 0; in GetAlphaSize() 1464 case GL_NONE: return 0; in GetRedSize() 1513 case GL_NONE: return 0; in GetGreenSize() 1562 case GL_NONE: return 0; in GetBlueSize() [all …]
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/external/swiftshader/tests/unittests/ |
D | unittests.cpp | 217 EXPECT_GLENUM_EQ(GL_NONE, glGetError()); in createProgram() 223 EXPECT_GLENUM_EQ(GL_NONE, glGetError()); in createProgram() 229 EXPECT_GLENUM_EQ(GL_NONE, glGetError()); in createProgram() 234 EXPECT_GLENUM_EQ(GL_NONE, glGetError()); in createProgram() 252 EXPECT_GLENUM_EQ(GL_NONE, glGetError()); in drawQuad() 255 EXPECT_GLENUM_EQ(GL_NONE, glGetError()); in drawQuad() 271 EXPECT_GLENUM_EQ(GL_NONE, glGetError()); in drawQuad() 276 EXPECT_GLENUM_EQ(GL_NONE, glGetError()); in drawQuad() 343 EXPECT_GLENUM_EQ(GL_NONE, glGetError()); in TEST_F() 380 EXPECT_GLENUM_EQ(GL_NONE, glGetError()); in TEST_F() [all …]
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
D | stw_ext_rendertexture.c | 64 return GL_NONE; in translate_ibuffer() 82 return GL_NONE; in translate_target() 98 return GL_NONE; in translate_texture_format() 140 if (srcBuffer == GL_NONE) { in wglBindTexImageARB() 147 if (target == GL_NONE) { in wglBindTexImageARB() 153 if (texFormat == GL_NONE) { in wglBindTexImageARB() 208 if (srcBuffer == GL_NONE) { in wglReleaseTexImageARB()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboStencilbufferTests.cpp | 149 …= GL_DEPTH_ATTACHMENT || m_attachDepth == GL_DEPTH_STENCIL_ATTACHMENT || m_attachDepth == GL_NONE); in DepthStencilAttachCase() 150 DE_ASSERT(m_attachStencil == GL_STENCIL_ATTACHMENT || m_attachStencil == GL_NONE); in DepthStencilAttachCase() 151 DE_ASSERT(m_attachDepth != GL_DEPTH_STENCIL || m_attachStencil == GL_NONE); in DepthStencilAttachCase() 188 if (m_attachDepth != GL_NONE) in render() 190 if (m_attachStencil != GL_NONE) in render() 277 …epth_only", "Only depth part of depth-stencil RBO attached", GL_DEPTH_ATTACHMENT, GL_NONE)); in init() 278 … "stencil_only", "Only stencil part of depth-stencil RBO attached", GL_NONE, GL_STENCIL_… in init() 280 …"Depth and stencil attached with DEPTH_STENCIL_ATTACHMENT", GL_DEPTH_STENCIL_ATTACHMENT, GL_NONE)); in init()
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D | es3fFboInvalidateTests.cpp | 111 default: return GL_NONE; in getCompatibleColorFormat() 125 return GL_NONE; in getCompatibleDepthStencilFormat() 132 return GL_NONE; in getCompatibleDepthStencilFormat() 456 if (m_colorFmt != GL_NONE) checkFormatSupport(m_colorFmt); in preCheck() 457 if (m_depthStencilFmt != GL_NONE) checkFormatSupport(m_depthStencilFmt); in preCheck() 463 …tcu::TextureFormat depthStencilFmt = m_depthStencilFmt != GL_NONE ? glu::mapGLInternalFormat(m_… in render() 481 if (m_depthStencilFmt != GL_NONE) in render() 569 if (m_colorFmt != GL_NONE) checkFormatSupport(m_colorFmt); in preCheck() 570 if (m_depthStencilFmt != GL_NONE) checkFormatSupport(m_depthStencilFmt); in preCheck() 576 …tcu::TextureFormat depthStencilFmt = m_depthStencilFmt != GL_NONE ? glu::mapGLInternalFormat(m_… in render() [all …]
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D | es3fTextureWrapTests.cpp | 153 , m_format (GL_NONE) in TextureWrapCase() 154 , m_dataType (GL_NONE) in TextureWrapCase() 173 , m_format (GL_NONE) in TextureWrapCase() 174 , m_dataType (GL_NONE) in TextureWrapCase() 202 DE_ASSERT(m_width == 0 && m_height == 0 && m_format == GL_NONE && m_dataType == GL_NONE); in init() 212 DE_ASSERT(m_format == GL_NONE && m_dataType == GL_NONE); in init()
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D | es3fFboRenderTest.cpp | 83 , colorType (GL_NONE) in FboConfig() 84 , colorFormat (GL_NONE) in FboConfig() 85 , depthStencilType (GL_NONE) in FboConfig() 86 , depthStencilFormat (GL_NONE) in FboConfig() 372 DE_ASSERT(type == GL_NONE); in destroyBuffer() 646 cfg.colorType = GL_NONE; in render() 647 cfg.colorFormat = GL_NONE; in render() 883 cfg.depthStencilType = GL_NONE; in render() 884 cfg.depthStencilFormat = GL_NONE; in render() 1564 …fig(GL_COLOR_BUFFER_BIT, objectTypes[typeNdx], colorFormats[colorFmtNdx].format, GL_NONE, GL_NONE); in init() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fFboRenderTest.cpp | 240 : colorbufferType (GL_NONE) in FboConfig() 241 , colorbufferFormat (GL_NONE) in FboConfig() 242 , depthbufferType (GL_NONE) in FboConfig() 243 , depthbufferFormat (GL_NONE) in FboConfig() 244 , stencilbufferType (GL_NONE) in FboConfig() 245 , stencilbufferFormat (GL_NONE) in FboConfig() 288 if (colorbufferType != GL_NONE) in getName() 300 if (depthbufferType != GL_NONE) in getName() 308 if (stencilbufferType != GL_NONE) in getName() 453 DE_ASSERT(m_config.colorbufferType == GL_NONE); in Framebuffer() [all …]
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D | es2fTextureWrapTests.cpp | 111 , m_format (GL_NONE) in TextureWrapCase() 112 , m_dataType (GL_NONE) in TextureWrapCase() 134 DE_ASSERT(m_width == 0 && m_height == 0 && m_format == GL_NONE && m_dataType == GL_NONE); in init()
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/external/mesa3d/src/mesa/main/ |
D | buffers.c | 96 case GL_NONE: in draw_buffer_enum_to_bitmask() 241 return buf == GL_BACK || buf == GL_NONE || in is_legal_es3_readbuffer_enum() 279 if (buffer == GL_NONE) { in draw_buffer() 389 (n != 1 || (buffers[0] != GL_NONE && buffers[0] != GL_BACK))) { in draw_buffers() 452 buffers[output] != GL_NONE && in draw_buffers() 459 if (buffers[output] == GL_NONE) { in draw_buffers() 503 buffers[output] != GL_NONE && in draw_buffers() 541 ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE); in draw_buffers() 676 fb->ColorDrawBuffer[buf] = GL_NONE; in _mesa_drawbuffers() 753 if (buffer == GL_NONE) { in read_buffer()
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D | framebuffer.c | 229 att->Type = GL_NONE; in _mesa_free_framebuffer_data() 785 if (att[BUFFER_DEPTH].Type == GL_NONE) { in renderbuffer_exists() 791 if (att[BUFFER_STENCIL].Type == GL_NONE) { in renderbuffer_exists() 796 if (att[BUFFER_DEPTH].Type == GL_NONE || in renderbuffer_exists() 797 att[BUFFER_STENCIL].Type == GL_NONE) { in renderbuffer_exists() 850 return GL_NONE; in _mesa_get_color_read_format() 887 return GL_NONE; in _mesa_get_color_read_type()
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D | fbobject.c | 319 if (fb->Attachment[BUFFER_FRONT_LEFT].Type == GL_NONE) in _mesa_get_fb0_attachment() 325 if (fb->Attachment[BUFFER_FRONT_RIGHT].Type == GL_NONE) in _mesa_get_fb0_attachment() 398 att->Type = GL_NONE; in remove_attachment() 936 assert(att->Type == GL_NONE); in test_attachment_completeness() 956 GLenum intFormat = GL_NONE; /* color buffers' internal format */ in _mesa_test_framebuffer_completeness() 992 GLenum att_tex_target = GL_NONE; in _mesa_test_framebuffer_completeness() 1008 } else if (att->Type != GL_NONE) { in _mesa_test_framebuffer_completeness() 1019 } else if (att->Type != GL_NONE) { in _mesa_test_framebuffer_completeness() 1098 assert(att->Type == GL_NONE); in _mesa_test_framebuffer_completeness() 1135 if (intFormat != GL_NONE && f != intFormat) { in _mesa_test_framebuffer_completeness() [all …]
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D | condrender.c | 58 assert(ctx->Query.CondRenderMode == GL_NONE); in _mesa_BeginConditionalRender() 131 ctx->Query.CondRenderMode = GL_NONE; in _mesa_EndConditionalRender()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleGetTexLevelParameterifvTests.cpp | 190 texture_2d_properties.expected_texture_alpha_types.push_back(GL_NONE); in iterate() 192 texture_2d_properties.expected_texture_blue_types.push_back(GL_NONE); in iterate() 200 texture_2d_properties.expected_texture_green_types.push_back(GL_NONE); in iterate() 204 texture_2d_properties.expected_texture_red_types.push_back(GL_NONE); in iterate() 232 texture_2d_array_properties.expected_texture_depth_types.push_back(GL_NONE); in iterate() 273 texture_2d_multisample_properties.expected_texture_depth_types.push_back(GL_NONE); in iterate() 306 texture_2d_multisample_array_properties.expected_texture_alpha_types.push_back(GL_NONE); in iterate() 313 texture_2d_multisample_array_properties.expected_texture_depth_types.push_back(GL_NONE); in iterate() 343 texture_3d_properties.expected_texture_alpha_types.push_back(GL_NONE); in iterate() 348 texture_3d_properties.expected_texture_depth_types.push_back(GL_NONE); in iterate() [all …]
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayColorDepthAttachments.cpp | 224 glw::GLenum attachment = GL_NONE; in configureLayeredFramebufferAttachment() 262 glw::GLenum attachment_type = GL_NONE; in configureNonLayeredFramebufferAttachment() 263 glw::GLenum framebuffer_target = GL_NONE; in configureNonLayeredFramebufferAttachment() 693 glw::GLenum internal_format = GL_NONE; in prepareImmutableTextureObject() 733 glw::GLenum format = GL_NONE; in prepareMutableTextureObject() 734 glw::GLenum internal_format = GL_NONE; in prepareMutableTextureObject() 735 glw::GLenum type = GL_NONE; in prepareMutableTextureObject() 777 glw::GLenum attachment = GL_NONE; in releaseAndDetachTextureObject()
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 47 if (gl.getError() == GL_NONE) in resetErrors() 175 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE); in resetStateES() 208 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_MODE, GL_NONE); in resetStateES() 235 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_COMPARE_MODE, GL_NONE); in resetStateES() 263 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_COMPARE_MODE, GL_NONE); in resetStateES() 312 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_COMPARE_MODE, GL_NONE); in resetStateES() 777 gl.texParameteri (GL_TEXTURE_1D, GL_TEXTURE_COMPARE_MODE, GL_NONE); in resetStateGLCore() 801 gl.texParameteri (GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE); in resetStateGLCore() 830 gl.texParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_MODE, GL_NONE); in resetStateGLCore() 853 gl.texParameteri (GL_TEXTURE_1D_ARRAY, GL_TEXTURE_COMPARE_MODE, GL_NONE); in resetStateGLCore() [all …]
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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
D | esextcTextureBorderClampTexParameterIErrors.cpp | 159 …VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, GL_NONE, GL_INVALID_EN… in iterate() 160 …VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, GL_NONE, GL_INVALID_E… in iterate() 200 …VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_COMPARE_MODE, GL_NONE, GL_… in iterate() 201 VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_COMPARE_MODE, GL_NONE, in iterate()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContext.cpp | 44 deUint32 format = GL_NONE; in texImage2D() 45 deUint32 dataType = GL_NONE; in texImage2D()
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 279 return GL_NONE; in GetBaseInternalFormat() 302 default: UNREACHABLE(type); return GL_NONE; in GetSizedInternalFormat() 314 default: UNREACHABLE(type); return GL_NONE; in GetSizedInternalFormat() 327 default: UNREACHABLE(type); return GL_NONE; in GetSizedInternalFormat() 338 default: UNREACHABLE(type); return GL_NONE; in GetSizedInternalFormat() 348 default: UNREACHABLE(type); return GL_NONE; in GetSizedInternalFormat() 359 default: UNREACHABLE(type); return GL_NONE; in GetSizedInternalFormat() 369 default: UNREACHABLE(type); return GL_NONE; in GetSizedInternalFormat() 380 default: UNREACHABLE(type); return GL_NONE; in GetSizedInternalFormat() 389 default: UNREACHABLE(type); return GL_NONE; in GetSizedInternalFormat() [all …]
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/external/deqp/modules/glshared/ |
D | glsFboCompletenessTests.cpp | 685 if (bufType == GL_NONE) in getDefaultFormat() 713 case GL_NONE: in makeImage() 762 if (imgFmt.format == GL_NONE) in attachTargetToNew() 774 if (format.unsizedType != GL_NONE) in formatName() 787 if (format.unsizedType != GL_NONE) in formatDesc() 829 case GL_NONE: in attTypeName() 908 if (m_params.colornKind != GL_NONE) in build() 1023 static const GLenum s_bufTypes[] = { GL_NONE, GL_RENDERBUFFER, GL_TEXTURE }; in createAttachmentTests()
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderProperties.cpp | 458 glw::GLint gen_mode_value = GL_NONE; in iterate() 459 glw::GLint gen_spacing_value = GL_NONE; in iterate() 460 glw::GLint gen_vertex_order_value = GL_NONE; in iterate() 461 glw::GLint gen_point_mode_value = GL_NONE; in iterate()
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