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Searched refs:GL_NONE (Results 1 – 25 of 196) sorted by relevance

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/external/deqp/external/openglcts/modules/gl/
Dgl3cTextureSizePromotion.cpp240 glw::GLenum source_type = GL_NONE; in prepareSourceTexture()
1043 return (GL_NONE != descriptor.expected_depth_type); in isDepthType()
1056 return (GL_NONE == descriptor.expected_red_type); in isChannelTypeNone()
1058 return (GL_NONE == descriptor.expected_green_type); in isChannelTypeNone()
1060 return (GL_NONE == descriptor.expected_blue_type); in isChannelTypeNone()
1062 return (GL_NONE == descriptor.expected_alpha_type); in isChannelTypeNone()
1073 glw::GLenum type = GL_NONE; in getMinPrecision()
1099 if ((type == GL_NONE) || (size == 0)) in getMinPrecision()
1195 GL_UNSIGNED_NORMALIZED, GL_NONE, GL_NONE, GL_NONE, GL_NONE },
1197 GL_SIGNED_NORMALIZED, GL_NONE, GL_NONE, GL_NONE, GL_NONE },
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Dgl4cLimitsTests.cpp206 { "max_atomic_counter_bindings", GL_NONE, 4, 0, "gl_MaxAtomicCounterBindings" }, in init()
207 …{ "max_combined_image_units_and_fragment_outputs", GL_NONE, 4, 0, "gl_MaxCombinedImag… in init()
208 …{ "max_geometry_varying_components", GL_NONE, 4, 0, "gl_MaxGeometryVaryingComponen… in init()
/external/swiftshader/src/OpenGL/libGL/
DFramebuffer.cpp30 mColorbufferType = GL_NONE; in Framebuffer()
31 mDepthbufferType = GL_NONE; in Framebuffer()
32 mStencilbufferType = GL_NONE; in Framebuffer()
47 if(type == GL_NONE) in lookupRenderbuffer()
66 mColorbufferType = (colorbuffer != 0) ? type : GL_NONE; in setColorbuffer()
72 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE; in setDepthbuffer()
78 mStencilbufferType = (stencilbuffer != 0) ? type : GL_NONE; in setStencilbuffer()
86 mColorbufferType = GL_NONE; in detachTexture()
92 mDepthbufferType = GL_NONE; in detachTexture()
98 mStencilbufferType = GL_NONE; in detachTexture()
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/external/swiftshader/src/OpenGL/libGLESv2/
DFramebuffer.cpp41 drawBuffer[i] = GL_NONE; in Framebuffer()
46 mColorbufferType[i] = GL_NONE; in Framebuffer()
50 mDepthbufferType = GL_NONE; in Framebuffer()
52 mStencilbufferType = GL_NONE; in Framebuffer()
71 if(type == GL_NONE) in lookupRenderbuffer()
90 mColorbufferType[index] = (colorbuffer != 0) ? type : GL_NONE; in setColorbuffer()
97 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE; in setDepthbuffer()
104 mStencilbufferType = (stencilbuffer != 0) ? type : GL_NONE; in setStencilbuffer()
135 mColorbufferType[i] = GL_NONE; in detachTexture()
142 mDepthbufferType = GL_NONE; in detachTexture()
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Dutilities.cpp149 return GL_NONE; in UniformComponentType()
196 case GL_NONE: in VariableRowCount()
255 case GL_NONE: in VariableColumnCount()
550 if(GetColorComponentType(textureFormat) == GL_NONE) in ValidateCopyFormats()
708 GLenum implementationReadFormat = GL_NONE; in IsValidReadPixelsFormatType()
709 GLenum implementationReadType = GL_NONE; in IsValidReadPixelsFormatType()
1415 case GL_NONE: return 0; in GetAlphaSize()
1464 case GL_NONE: return 0; in GetRedSize()
1513 case GL_NONE: return 0; in GetGreenSize()
1562 case GL_NONE: return 0; in GetBlueSize()
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/external/swiftshader/tests/unittests/
Dunittests.cpp217 EXPECT_GLENUM_EQ(GL_NONE, glGetError()); in createProgram()
223 EXPECT_GLENUM_EQ(GL_NONE, glGetError()); in createProgram()
229 EXPECT_GLENUM_EQ(GL_NONE, glGetError()); in createProgram()
234 EXPECT_GLENUM_EQ(GL_NONE, glGetError()); in createProgram()
252 EXPECT_GLENUM_EQ(GL_NONE, glGetError()); in drawQuad()
255 EXPECT_GLENUM_EQ(GL_NONE, glGetError()); in drawQuad()
271 EXPECT_GLENUM_EQ(GL_NONE, glGetError()); in drawQuad()
276 EXPECT_GLENUM_EQ(GL_NONE, glGetError()); in drawQuad()
343 EXPECT_GLENUM_EQ(GL_NONE, glGetError()); in TEST_F()
380 EXPECT_GLENUM_EQ(GL_NONE, glGetError()); in TEST_F()
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/external/mesa3d/src/gallium/state_trackers/wgl/
Dstw_ext_rendertexture.c64 return GL_NONE; in translate_ibuffer()
82 return GL_NONE; in translate_target()
98 return GL_NONE; in translate_texture_format()
140 if (srcBuffer == GL_NONE) { in wglBindTexImageARB()
147 if (target == GL_NONE) { in wglBindTexImageARB()
153 if (texFormat == GL_NONE) { in wglBindTexImageARB()
208 if (srcBuffer == GL_NONE) { in wglReleaseTexImageARB()
/external/deqp/modules/gles3/functional/
Des3fFboStencilbufferTests.cpp149 …= GL_DEPTH_ATTACHMENT || m_attachDepth == GL_DEPTH_STENCIL_ATTACHMENT || m_attachDepth == GL_NONE); in DepthStencilAttachCase()
150 DE_ASSERT(m_attachStencil == GL_STENCIL_ATTACHMENT || m_attachStencil == GL_NONE); in DepthStencilAttachCase()
151 DE_ASSERT(m_attachDepth != GL_DEPTH_STENCIL || m_attachStencil == GL_NONE); in DepthStencilAttachCase()
188 if (m_attachDepth != GL_NONE) in render()
190 if (m_attachStencil != GL_NONE) in render()
277 …epth_only", "Only depth part of depth-stencil RBO attached", GL_DEPTH_ATTACHMENT, GL_NONE)); in init()
278 … "stencil_only", "Only stencil part of depth-stencil RBO attached", GL_NONE, GL_STENCIL_… in init()
280 …"Depth and stencil attached with DEPTH_STENCIL_ATTACHMENT", GL_DEPTH_STENCIL_ATTACHMENT, GL_NONE)); in init()
Des3fFboInvalidateTests.cpp111 default: return GL_NONE; in getCompatibleColorFormat()
125 return GL_NONE; in getCompatibleDepthStencilFormat()
132 return GL_NONE; in getCompatibleDepthStencilFormat()
456 if (m_colorFmt != GL_NONE) checkFormatSupport(m_colorFmt); in preCheck()
457 if (m_depthStencilFmt != GL_NONE) checkFormatSupport(m_depthStencilFmt); in preCheck()
463 …tcu::TextureFormat depthStencilFmt = m_depthStencilFmt != GL_NONE ? glu::mapGLInternalFormat(m_… in render()
481 if (m_depthStencilFmt != GL_NONE) in render()
569 if (m_colorFmt != GL_NONE) checkFormatSupport(m_colorFmt); in preCheck()
570 if (m_depthStencilFmt != GL_NONE) checkFormatSupport(m_depthStencilFmt); in preCheck()
576 …tcu::TextureFormat depthStencilFmt = m_depthStencilFmt != GL_NONE ? glu::mapGLInternalFormat(m_… in render()
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Des3fTextureWrapTests.cpp153 , m_format (GL_NONE) in TextureWrapCase()
154 , m_dataType (GL_NONE) in TextureWrapCase()
173 , m_format (GL_NONE) in TextureWrapCase()
174 , m_dataType (GL_NONE) in TextureWrapCase()
202 DE_ASSERT(m_width == 0 && m_height == 0 && m_format == GL_NONE && m_dataType == GL_NONE); in init()
212 DE_ASSERT(m_format == GL_NONE && m_dataType == GL_NONE); in init()
Des3fFboRenderTest.cpp83 , colorType (GL_NONE) in FboConfig()
84 , colorFormat (GL_NONE) in FboConfig()
85 , depthStencilType (GL_NONE) in FboConfig()
86 , depthStencilFormat (GL_NONE) in FboConfig()
372 DE_ASSERT(type == GL_NONE); in destroyBuffer()
646 cfg.colorType = GL_NONE; in render()
647 cfg.colorFormat = GL_NONE; in render()
883 cfg.depthStencilType = GL_NONE; in render()
884 cfg.depthStencilFormat = GL_NONE; in render()
1564 …fig(GL_COLOR_BUFFER_BIT, objectTypes[typeNdx], colorFormats[colorFmtNdx].format, GL_NONE, GL_NONE); in init()
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/external/deqp/modules/gles2/functional/
Des2fFboRenderTest.cpp240 : colorbufferType (GL_NONE) in FboConfig()
241 , colorbufferFormat (GL_NONE) in FboConfig()
242 , depthbufferType (GL_NONE) in FboConfig()
243 , depthbufferFormat (GL_NONE) in FboConfig()
244 , stencilbufferType (GL_NONE) in FboConfig()
245 , stencilbufferFormat (GL_NONE) in FboConfig()
288 if (colorbufferType != GL_NONE) in getName()
300 if (depthbufferType != GL_NONE) in getName()
308 if (stencilbufferType != GL_NONE) in getName()
453 DE_ASSERT(m_config.colorbufferType == GL_NONE); in Framebuffer()
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Des2fTextureWrapTests.cpp111 , m_format (GL_NONE) in TextureWrapCase()
112 , m_dataType (GL_NONE) in TextureWrapCase()
134 DE_ASSERT(m_width == 0 && m_height == 0 && m_format == GL_NONE && m_dataType == GL_NONE); in init()
/external/mesa3d/src/mesa/main/
Dbuffers.c96 case GL_NONE: in draw_buffer_enum_to_bitmask()
241 return buf == GL_BACK || buf == GL_NONE || in is_legal_es3_readbuffer_enum()
279 if (buffer == GL_NONE) { in draw_buffer()
389 (n != 1 || (buffers[0] != GL_NONE && buffers[0] != GL_BACK))) { in draw_buffers()
452 buffers[output] != GL_NONE && in draw_buffers()
459 if (buffers[output] == GL_NONE) { in draw_buffers()
503 buffers[output] != GL_NONE && in draw_buffers()
541 ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE); in draw_buffers()
676 fb->ColorDrawBuffer[buf] = GL_NONE; in _mesa_drawbuffers()
753 if (buffer == GL_NONE) { in read_buffer()
Dframebuffer.c229 att->Type = GL_NONE; in _mesa_free_framebuffer_data()
785 if (att[BUFFER_DEPTH].Type == GL_NONE) { in renderbuffer_exists()
791 if (att[BUFFER_STENCIL].Type == GL_NONE) { in renderbuffer_exists()
796 if (att[BUFFER_DEPTH].Type == GL_NONE || in renderbuffer_exists()
797 att[BUFFER_STENCIL].Type == GL_NONE) { in renderbuffer_exists()
850 return GL_NONE; in _mesa_get_color_read_format()
887 return GL_NONE; in _mesa_get_color_read_type()
Dfbobject.c319 if (fb->Attachment[BUFFER_FRONT_LEFT].Type == GL_NONE) in _mesa_get_fb0_attachment()
325 if (fb->Attachment[BUFFER_FRONT_RIGHT].Type == GL_NONE) in _mesa_get_fb0_attachment()
398 att->Type = GL_NONE; in remove_attachment()
936 assert(att->Type == GL_NONE); in test_attachment_completeness()
956 GLenum intFormat = GL_NONE; /* color buffers' internal format */ in _mesa_test_framebuffer_completeness()
992 GLenum att_tex_target = GL_NONE; in _mesa_test_framebuffer_completeness()
1008 } else if (att->Type != GL_NONE) { in _mesa_test_framebuffer_completeness()
1019 } else if (att->Type != GL_NONE) { in _mesa_test_framebuffer_completeness()
1098 assert(att->Type == GL_NONE); in _mesa_test_framebuffer_completeness()
1135 if (intFormat != GL_NONE && f != intFormat) { in _mesa_test_framebuffer_completeness()
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Dcondrender.c58 assert(ctx->Query.CondRenderMode == GL_NONE); in _mesa_BeginConditionalRender()
131 ctx->Query.CondRenderMode = GL_NONE; in _mesa_EndConditionalRender()
/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleGetTexLevelParameterifvTests.cpp190 texture_2d_properties.expected_texture_alpha_types.push_back(GL_NONE); in iterate()
192 texture_2d_properties.expected_texture_blue_types.push_back(GL_NONE); in iterate()
200 texture_2d_properties.expected_texture_green_types.push_back(GL_NONE); in iterate()
204 texture_2d_properties.expected_texture_red_types.push_back(GL_NONE); in iterate()
232 texture_2d_array_properties.expected_texture_depth_types.push_back(GL_NONE); in iterate()
273 texture_2d_multisample_properties.expected_texture_depth_types.push_back(GL_NONE); in iterate()
306 texture_2d_multisample_array_properties.expected_texture_alpha_types.push_back(GL_NONE); in iterate()
313 texture_2d_multisample_array_properties.expected_texture_depth_types.push_back(GL_NONE); in iterate()
343 texture_3d_properties.expected_texture_alpha_types.push_back(GL_NONE); in iterate()
348 texture_3d_properties.expected_texture_depth_types.push_back(GL_NONE); in iterate()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayColorDepthAttachments.cpp224 glw::GLenum attachment = GL_NONE; in configureLayeredFramebufferAttachment()
262 glw::GLenum attachment_type = GL_NONE; in configureNonLayeredFramebufferAttachment()
263 glw::GLenum framebuffer_target = GL_NONE; in configureNonLayeredFramebufferAttachment()
693 glw::GLenum internal_format = GL_NONE; in prepareImmutableTextureObject()
733 glw::GLenum format = GL_NONE; in prepareMutableTextureObject()
734 glw::GLenum internal_format = GL_NONE; in prepareMutableTextureObject()
735 glw::GLenum type = GL_NONE; in prepareMutableTextureObject()
777 glw::GLenum attachment = GL_NONE; in releaseAndDetachTextureObject()
/external/deqp/framework/opengl/
DgluStateReset.cpp47 if (gl.getError() == GL_NONE) in resetErrors()
175 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE); in resetStateES()
208 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_MODE, GL_NONE); in resetStateES()
235 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_COMPARE_MODE, GL_NONE); in resetStateES()
263 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_COMPARE_MODE, GL_NONE); in resetStateES()
312 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_COMPARE_MODE, GL_NONE); in resetStateES()
777 gl.texParameteri (GL_TEXTURE_1D, GL_TEXTURE_COMPARE_MODE, GL_NONE); in resetStateGLCore()
801 gl.texParameteri (GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE); in resetStateGLCore()
830 gl.texParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_MODE, GL_NONE); in resetStateGLCore()
853 gl.texParameteri (GL_TEXTURE_1D_ARRAY, GL_TEXTURE_COMPARE_MODE, GL_NONE); in resetStateGLCore()
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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
DesextcTextureBorderClampTexParameterIErrors.cpp159 …VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, GL_NONE, GL_INVALID_EN… in iterate()
160 …VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, GL_NONE, GL_INVALID_E… in iterate()
200 …VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_COMPARE_MODE, GL_NONE, GL_… in iterate()
201 VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_COMPARE_MODE, GL_NONE, in iterate()
/external/deqp/framework/opengl/simplereference/
DsglrContext.cpp44 deUint32 format = GL_NONE; in texImage2D()
45 deUint32 dataType = GL_NONE; in texImage2D()
/external/swiftshader/src/OpenGL/common/
DImage.cpp279 return GL_NONE; in GetBaseInternalFormat()
302 default: UNREACHABLE(type); return GL_NONE; in GetSizedInternalFormat()
314 default: UNREACHABLE(type); return GL_NONE; in GetSizedInternalFormat()
327 default: UNREACHABLE(type); return GL_NONE; in GetSizedInternalFormat()
338 default: UNREACHABLE(type); return GL_NONE; in GetSizedInternalFormat()
348 default: UNREACHABLE(type); return GL_NONE; in GetSizedInternalFormat()
359 default: UNREACHABLE(type); return GL_NONE; in GetSizedInternalFormat()
369 default: UNREACHABLE(type); return GL_NONE; in GetSizedInternalFormat()
380 default: UNREACHABLE(type); return GL_NONE; in GetSizedInternalFormat()
389 default: UNREACHABLE(type); return GL_NONE; in GetSizedInternalFormat()
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/external/deqp/modules/glshared/
DglsFboCompletenessTests.cpp685 if (bufType == GL_NONE) in getDefaultFormat()
713 case GL_NONE: in makeImage()
762 if (imgFmt.format == GL_NONE) in attachTargetToNew()
774 if (format.unsizedType != GL_NONE) in formatName()
787 if (format.unsizedType != GL_NONE) in formatDesc()
829 case GL_NONE: in attTypeName()
908 if (m_params.colornKind != GL_NONE) in build()
1023 static const GLenum s_bufTypes[] = { GL_NONE, GL_RENDERBUFFER, GL_TEXTURE }; in createAttachmentTests()
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderProperties.cpp458 glw::GLint gen_mode_value = GL_NONE; in iterate()
459 glw::GLint gen_spacing_value = GL_NONE; in iterate()
460 glw::GLint gen_vertex_order_value = GL_NONE; in iterate()
461 glw::GLint gen_point_mode_value = GL_NONE; in iterate()

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