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Searched refs:GL_QUAD_STRIP (Results 1 – 18 of 18) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_render.c76 [GL_QUAD_STRIP] = 0,
89 [GL_QUAD_STRIP] = GL_TRIANGLES,
102 [GL_QUAD_STRIP] = 0, /* fallback case */
Dintel_tris.c677 [GL_QUAD_STRIP] = PRIM3D_TRILIST,
1043 [GL_QUAD_STRIP] = GL_TRIANGLES,
/external/mesa3d/src/mesa/vbo/
Dvbo_split.c88 case GL_QUAD_STRIP: in split_prim_inplace()
Dvbo_exec.c129 case GL_QUAD_STRIP: in vbo_count_tessellated_primitives()
Dvbo_exec_draw.c145 case GL_QUAD_STRIP: in vbo_copy_vertices()
Dvbo_save_api.c160 case GL_QUAD_STRIP: in _save_copy_vertices()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_util.c111 [GL_QUAD_STRIP] = _3DPRIM_QUADSTRIP,
Dbrw_draw.c68 [GL_QUAD_STRIP] = GL_TRIANGLES,
87 if (prim->mode == GL_QUAD_STRIP && in brw_set_prim()
145 if (prim == GL_QUAD_STRIP) in trim()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_gldefs.h214 case GL_QUAD_STRIP: in nvgl_primitive()
/external/mesa3d/src/mesa/main/
Dapi_validate.c436 case GL_QUAD_STRIP: in _mesa_valid_prim_mode()
586 case GL_QUAD_STRIP: in _mesa_valid_prim_mode()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_swtcl.c368 [GL_QUAD_STRIP] = 0,
477 [GL_QUAD_STRIP] = RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
/external/mesa3d/src/mesa/tnl_dd/
Dt_dd_dmatmp.h469 case GL_QUAD_STRIP: in TAG()
Dt_dd_dmatmp2.h426 EMIT_PRIM( ctx, GL_QUAD_STRIP, HW_QUAD_STRIP, start, count ); in TAG()
/external/mesa3d/src/mesa/tnl/
Dt_vb_rendertmp.h401 INIT(GL_QUAD_STRIP); in TAG()
/external/mesa3d/src/glx/
Dindirect_vertex_array.c925 case GL_QUAD_STRIP: in validate_mode()
/external/mesa3d/include/GL/
Dgl.h169 #define GL_QUAD_STRIP 0x0008 macro
/external/swiftshader/src/OpenGL/libGL/
DContext.cpp3522 case GL_QUAD_STRIP: in end()
DlibGL.cpp5539 case GL_QUAD_STRIP: in glBegin()