/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
D | esextcTextureBorderClampTests.cpp | 86 …4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, … in init() 110 …4, 4, GL_TEXTURE_2D, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 1, 0, 255, 0, 255, in init() 134 …4, 4, GL_TEXTURE_2D, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 64, 64,… in init() 144 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, … in init() 168 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, … in init() 176 …4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 6… in init() 186 …4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, … in init() 209 …4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init() 221 …4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, 0… in init() 229 4, 4, GL_TEXTURE_2D, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 1, 0, 255, 0, 255, in init() [all …]
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D | esextcTextureBorderClampSamplingTextureGroup.cpp | 61 …4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, … in init() 85 …4, 4, GL_TEXTURE_2D, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 1, 0, 255, 0, 255, in init() 109 …4, 4, GL_TEXTURE_2D, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 64, 64,… in init() 119 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, … in init() 143 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, … in init() 151 …4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 6… in init() 161 …4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, … in init() 185 …4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init() 197 …4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, 0… in init() 205 4, 4, GL_TEXTURE_2D, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 1, 0, 255, 0, 255, in init() [all …]
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayTex3DValidation.cpp | 90 …gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0 /* level */, GL_RGBA8 /* internalformat*/, correctWidth… in iterate() 99 GL_RGBA8, /* internalformat*/ in iterate() 115 GL_RGBA8, /* internalformat*/ in iterate() 125 GL_RGBA8, /* internalformat*/ in iterate() 141 GL_RGBA8, /* internalformat */ in iterate() 155 GL_RGBA8, /* internalformat*/ in iterate() 172 GL_RGBA8, /* internalformat*/ in iterate()
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D | esextcTextureCubeMapArrayFBOIncompleteness.cpp | 178 …gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_… in iterate() 241 …gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_… in iterate() 264 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_height, in iterate()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboInvalidateTests.cpp | 106 case PACK_FMT(8,8,8,8): return GL_RGBA8; in getCompatibleColorFormat() 232 …glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, getWidth(), getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE,… in render() 390 …glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, getWidth(), getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE,… in render() 1208 const deUint32 colorFormat = GL_RGBA8; in render() 1266 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 64, 64); in render() 1372 …Child(new InvalidateFboRenderCase (m_context, "render_none", "", GL_RGBA8, GL_DEPTH24_STEN… in init() 1373 …hild(new InvalidateFboRenderCase (m_context, "render_color", "", GL_RGBA8, GL_DEPTH24_STEN… in init() 1374 …hild(new InvalidateFboRenderCase (m_context, "render_depth", "", GL_RGBA8, GL_DEPTH24_STEN… in init() 1375 …ild(new InvalidateFboRenderCase (m_context, "render_stencil", "", GL_RGBA8, GL_DEPTH24_STEN… in init() 1376 …ew InvalidateFboRenderCase (m_context, "render_depth_stencil", "", GL_RGBA8, GL_DEPTH24_STEN… in init() [all …]
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D | es3fFboMultisampleTests.cpp | 269 glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_SAMPLES, 1, &maxSamples); in test() 284 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, W2, H2); in test() 300 glRenderbufferStorageMultisample(GL_RENDERBUFFER, samp1, GL_RGBA8, W1, H1); in test() 306 glRenderbufferStorageMultisample(GL_RENDERBUFFER, samp2, GL_RGBA8, W2, H2); in test() 326 const tcu::RGBA threshold (tcu::max(getFormatThreshold(GL_RGBA8), tcu::RGBA(12, 12, 12, 12))); in test() 356 GL_RGBA8, in init() 406 …tisampleCase(m_context, getFormatName(depthStencilFormats[fmtNdx]), "", GL_RGBA8, depthStencilForm… in init()
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D | es3fNegativeTextureApiTests.cpp | 823 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init() 825 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init() 827 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init() 829 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init() 831 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init() 833 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init() 835 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init() 2573 glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 0, 0, 0, 0, 0, 0); in init() 2909 glTexStorage2D (0, 1, GL_RGBA8, 16, 16); in init() 2911 glTexStorage2D (GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16); in init() [all …]
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D | es3fRboStateQueryTests.cpp | 182 GL_R8, GL_RG8, GL_RGB8, GL_RGB565, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, in test() 230 { GL_RGBA8, 8, 8, 8, 8 }, in test() 350 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 0, GL_RGBA8, 128, 128); in test() 359 glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_RGBA8, 128, 128); in test()
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D | es3fInternalFormatQueryTests.cpp | 191 { "rgba8", GL_RGBA8, false }, in init() 234 …w SamplesBufferSizeCase(m_context, "rgba8_samples_buffer", "SAMPLES bufSize parameter", GL_RGBA8)); in init()
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D | es3fTextureSpecificationTests.cpp | 3409 { "rgba8", GL_RGBA8, }, in init() 3530 …alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgba8_47_1", "", GL_RGBA8, 47, 27, … in init() 3531 …alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgba8_47_2", "", GL_RGBA8, 47, 27, … in init() 3532 …alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgba8_47_4", "", GL_RGBA8, 47, 27, … in init() 3533 …alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgba8_47_8", "", GL_RGBA8, 47, 27, … in init() 3548 …alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgba8_47_1", "", GL_RGBA8, 47, … in init() 3549 …alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgba8_47_2", "", GL_RGBA8, 47, … in init() 3550 …alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgba8_47_4", "", GL_RGBA8, 47, … in init() 3551 …alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgba8_47_8", "", GL_RGBA8, 47, … in init() 3579 { "rgba8_complex1", GL_RGBA8, 56, 61, 69, 0, 0, 8 }, in init() [all …]
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D | es3fFboDepthbufferTests.cpp | 68 const deUint32 colorFormat = GL_RGBA8; in render() 160 const deUint32 colorFormat = GL_RGBA8; in render() 246 const deUint32 colorFormat = GL_RGBA8; in render()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cGetTextureSubImageTests.cpp | 185 …gl.texImage1D(GL_TEXTURE_1D, 0, GL_RGBA8, s_texture_data_width, 0, GL_RGBA, GL_UNSIGNED_BYTE, s_te… in prepare() 191 …gl.texImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA8, s_texture_data_width, s_texture_data_height, 0, GL… in prepare() 198 …gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, s_texture_data_width, s_texture_data_height, 0, GL_RGBA,… in prepare() 205 …gl.texImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA8, s_texture_data_width, s_texture_data_height, 0, G… in prepare() 917 …gl.texImage1D(target, 0, GL_RGBA8, s_texture_data_width, 0, GL_RGBA, GL_UNSIGNED_BYTE, s_texture_d… in prepare() 923 gl.texImage2D(target, 0, GL_RGBA8, s_texture_data_width, s_texture_data_height, 0, GL_RGBA, in prepare() 928 …gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, s_texture_data_width, s_texture_data_he… in prepare() 931 …gl.texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, s_texture_data_width, s_texture_data_he… in prepare() 934 …gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, s_texture_data_width, s_texture_data_he… in prepare() 937 …gl.texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, s_texture_data_width, s_texture_data_he… in prepare() [all …]
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D | gl4cTextureViewTests.cpp | 57 …VIEW_CLASS_32_BITS, GL_R32I, VIEW_CLASS_32_BITS, GL_RGB10_A2, VIEW_CLASS_32_BITS, GL_RGBA8, VIEW_C… 90 GL_RGBA8, /* >= GL 4.0 */ 215 case GL_RGBA8: in getAmountOfComponentsForInternalformat() 394 case GL_RGBA8: in getComponentSizeForInternalformat() 768 case GL_RGBA8: in getFormatOfInternalformat() 908 case GL_RGBA8: in getGLFormatOfInternalformat() 1331 case GL_RGBA8: in getInternalformatString() 1707 case GL_RGBA8: in getSamplerTypeForInternalformat() 1967 case GL_RGBA8: in getTypeCompatibleWithInternalformat() 2454 case GL_RGBA8: in isInternalformatSupported() [all …]
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleTexStorage2DMultisampleTests.cpp | 261 …gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2 /* samples */, GL_RGBA8, gl_max_texture_si… in iterate() 279 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2 /* samples */, GL_RGBA8, 1 /* width */, in iterate() 300 GL_RGBA8, gl_max_texture_size_value + 1, /* width */ in iterate() 312 GL_RGBA8, 1, /* width */ in iterate() 324 GL_RGBA8, gl_max_texture_size_value + 1, /* width */ in iterate() 337 GL_RGBA8, 0, /* width */ in iterate() 360 …gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2 /* samples */, GL_RGBA8 /* sizedinternalfo… in iterate() 373 GL_RGBA8, 0, /* width */ in iterate() 385 GL_RGBA8, -1, /* width */ in iterate() 623 const glw::GLenum internalformat = GL_RGBA8; in iterate() [all …]
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D | es31cTextureStorageMultisampleTexStorage3DMultisampleTests.cpp | 213 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, 4, 4, in iterate() 225 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, 4, 4, in iterate() 236 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, 4, 4, 1, GL_TRUE); in iterate() 253 …gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, 4, 4, max_array_textu… in iterate() 272 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, in iterate() 284 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2, GL_RGBA8, max_texture_size, in iterate() 381 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 0, GL_RGBA8, 1, 1, 1, true); in iterate() 1093 …gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE, /* invalid texture target */ 1, GL_RGBA8, 1,… in iterate()
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D | es31cTextureStorageMultisampleDependenciesTests.cpp | 130 …gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &num_sample_c… in iterate() 134 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, in iterate() 141 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, num_sample_counts_2dms, in iterate() 146 …gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_RGBA8, GL_SAMPLES, num_sample_count… in iterate() 209 (n_texture_2d == 0) ? samples_attachment_1 : samples_attachment_2, GL_RGBA8, in iterate() 221 GL_RGBA8, 2, /* width */ in iterate() 553 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 1, /* bufSize */ in iterate() 590 GL_RGBA8, 2, /* width */ in iterate() 599 GL_RGBA8, 2, /* width */ in iterate() 796 GL_RGBA8, 2, /* width */ in iterate() [all …]
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D | es31cTextureStorageMultisampleGLCoverageTests.cpp | 330 GL_RGBA8, 4, /* width */ in iterate() 337 GL_RGBA8, 4, /* width */ in iterate() 709 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2 /* samples */, GL_RGBA8, 4, /* width */ in iterate() 718 …gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 2 /* samples */, GL_RGBA8, 4 /* wi… in iterate()
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D | es31cTextureStorageMultisampleGetMultisamplefvTests.cpp | 206 GL_RGBA8, GL_SAMPLES, 1, /* bufSize */ in iterate() 214 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA8, 1, /* width */ in iterate()
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/external/deqp/modules/gles31/functional/ |
D | es31fInternalFormatQueryTests.cpp | 232 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 2, buffer); in iterate() 247 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 0, buffer); in iterate() 290 …gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &numSampleCou… in iterate() 308 …gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, (glw::GLsizei)buffer.size(… in iterate() 324 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 2, buffer); in iterate() 339 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 0, buffer); in iterate() 386 { "rgba8", GL_RGBA8, FormatSamplesCase::FORMAT_COLOR }, in init()
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D | es31fTextureBufferTests.cpp | 358 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate() 430 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate() 512 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate() 668 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, REND… in createTextureBufferTests() 677 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, 0, s… in createTextureBufferTests() 687 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, offs… in createTextureBufferTests() 709 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, REND… in createTextureBufferTests() 718 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, 0, s… in createTextureBufferTests() 728 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, offs… in createTextureBufferTests() 751 …TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, REND… in createTextureBufferTests() [all …]
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D | es31fNegativeTextureApiTests.cpp | 915 ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer() 917 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer() 919 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer() 921 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer() 923 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer() 925 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer() 927 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); in copyteximage2d_incomplete_framebuffer() 3306 ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 0, 0, 0, 0, 0, 0); in compressedteximage3d() 3641 ctx.glTexStorage2D(0, 1, GL_RGBA8, 16, 16); in texstorage2d() 3643 ctx.glTexStorage2D(GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16); in texstorage2d() [all …]
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D | es31fMultisampleShaderRenderCase.cpp | 120 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 1, &maxTextureSamples); in init() 130 gl.getInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_SAMPLES, 1, &maxRboSamples); in init() 183 gl.texStorage2D(textureTarget, 1, GL_RGBA8, m_renderSize, m_renderSize); in init() 188 …gl.texStorage2DMultisample(textureTarget, m_numRequestedSamples, GL_RGBA8, m_renderSize, m_renderS… in init() 226 …gl.renderbufferStorageMultisample(GL_RENDERBUFFER, m_numRequestedSamples, GL_RGBA8, m_renderSize, … in init() 251 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, m_renderSize, m_renderSize); in init()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 429 case GL_RGBA8: in IsSizedInternalFormat() 968 …case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_RGBA8, GL_RGB5_A1, GL_RGBA4, GL_SR… in ValidateTextureFormatType() 1183 case GL_RGBA8: in IsColorRenderable() 1290 case GL_RGBA8: in IsDepthRenderable() 1357 case GL_RGBA8: in IsStencilRenderable() 1422 case GL_RGBA8: return 8; in GetAlphaSize() 1471 case GL_RGBA8: return 8; in GetRedSize() 1520 case GL_RGBA8: return 8; in GetGreenSize() 1569 case GL_RGBA8: return 8; in GetBlueSize() 1656 case GL_RGBA8: in GetColorComponentType() [all …]
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLayeredRendering.cpp | 387 …gl.texStorage2D(GL_TEXTURE_CUBE_MAP, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT… in iterate() 390 …gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT… in iterate() 393 …gl.texStorage3D(GL_TEXTURE_3D, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXT… in iterate() 397 …gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 1 /* samples */, GL_RGBA8, TEXTURE… in iterate() 562 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT); in iterate()
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D | esextcGeometryShaderLayeredFBO.cpp | 220 GL_RGBA8, /* color-renderable internalformat */ in initTOs() 238 GL_RGBA8, /* color-renderable internalformat */ in initTOs() 247 GL_RGBA8, /* color-renderable internalformats */ in initTOs() 256 GL_RGBA8, /* color-renderable internalformat */ in initTOs() 265 GL_RGBA8, /* color-renderable internalformat */ in initTOs() 274 GL_RGBA8, /* color-renderable internalformat */ in initTOs() 1032 gl.texStorage3D(GL_TEXTURE_3D, 2 /* levels */, GL_RGBA8, m_tex_width, m_tex_height, m_tex_depth); in iterate() 1049 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 2 /* levels */, GL_RGBA8, m_tex_width, m_tex_height, in iterate()
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