Searched refs:GL_SGX_BINARY_IMG (Results 1 – 11 of 11) sorted by relevance
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
D | PVRTBackground.cpp | 124 #if defined(GL_SGX_BINARY_IMG) in Init() 127 GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG, &m_pAPI->m_ui32FragShader, pszError) == PVR_SUCCESS) in Init() 129 GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &m_pAPI->m_ui32VertexShader, pszError) == PVR_SUCCESS); in Init()
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D | PVRTPFXParserAPI.cpp | 284 #if defined(GL_SGX_BINARY_IMG) in LoadShadersForEffect() 286 GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &uiVertexShader, &error) == PVR_SUCCESS) in LoadShadersForEffect() 331 #if defined(GL_SGX_BINARY_IMG) in LoadShadersForEffect() 333 GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG, &uiFragShader, &error) == PVR_SUCCESS) in LoadShadersForEffect()
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D | PVRTgles2Ext.h | 26 #define GL_SGX_BINARY_IMG 0 macro
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
D | OGLES3ColourGrading.cpp | 246 …if(PVRTShaderLoadFromFile(NULL, c_szVertShaderSrcFile, GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &m_uiP… in LoadShaders() 251 …if(PVRTShaderLoadFromFile(NULL, c_szFragShaderSrcFile, GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG, &m_u… in LoadShaders() 269 …FromFile(NULL, c_szBackgroundFragShaderSrcFile, GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG, &m_uiBackgr… in LoadShaders() 285 …if(PVRTShaderLoadFromFile(NULL, c_szSceneVertShaderSrcFile, GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &… in LoadShaders() 290 …if(PVRTShaderLoadFromFile(NULL, c_szSceneFragShaderSrcFile, GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG,… in LoadShaders()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2extimg.h | 14 #define GL_SGX_BINARY_IMG 0x8C0A macro
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D | gl2ext.h | 678 #define GL_SGX_BINARY_IMG 0x8C0A macro
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/ |
D | OGLES2ChameleonMan.cpp | 276 …c_szSkinnedVertShaderBinFile, c_szSkinnedVertShaderSrcFile, GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &… in LoadShaders() 282 …ragShaderBinFile, c_szSkinnedFragShaderSrcFile, GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG, &m_uiSkinne… in LoadShaders() 307 …c_szDefaultVertShaderBinFile, c_szDefaultVertShaderSrcFile, GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &… in LoadShaders() 313 …ragShaderBinFile, c_szDefaultFragShaderSrcFile, GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG, &m_uiDefaul… in LoadShaders()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
D | PVRTgles3Ext.h | 23 #define GL_SGX_BINARY_IMG 0 macro
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/ |
D | OGLES2DisplacementMap.cpp | 209 …c_szVertShaderBinFile, c_szVertShaderSrcFile, GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &m_uiVertShader… in LoadShaders() 215 …c_szFragShaderBinFile, c_szFragShaderSrcFile, GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG, &m_uiFragShad… in LoadShaders()
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/external/mesa3d/include/GLES2/ |
D | gl2ext.h | 2036 #define GL_SGX_BINARY_IMG 0x8C0A macro
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/external/swiftshader/include/GLES2/ |
D | gl2ext.h | 2310 #define GL_SGX_BINARY_IMG 0x8C0A macro
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