Searched refs:GL_TEXTURE_DEPTH (Results 1 – 14 of 14) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayGetterCalls.cpp | 114 if (pname == GL_TEXTURE_DEPTH) in getStringForGetTexLevelParameterPname() 227 pnames_for_gettexlevelparameter.push_back(GL_TEXTURE_DEPTH); in initTest() 584 case GL_TEXTURE_DEPTH: in verifyGetTexLevelParameters()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleGetTexLevelParameterifvTests.cpp | 556 GL_TEXTURE_DEPTH, in iterate() 750 case GL_TEXTURE_DEPTH: in iterate() 861 case GL_TEXTURE_DEPTH: in iterate()
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/external/mesa3d/src/mesa/main/ |
D | texparam.c | 1332 case GL_TEXTURE_DEPTH: in get_tex_level_parameter_image() 1534 case GL_TEXTURE_DEPTH: in get_tex_level_parameter_buffer()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureLevelStateQueryTests.cpp | 1137 …allOk &= verifyTextureLevelParameterEqual(gl, spec.queryTarget, queryLevel, GL_TEXTURE_DEPTH, refV… in checkTextureState() 1146 …allOk &= verifyTextureLevelParameterEqual(gl, spec.queryTarget, queryLevel, GL_TEXTURE_DEPTH, refV… in checkTextureState()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 680 case GL_TEXTURE_DEPTH: return "GL_TEXTURE_DEPTH";
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/external/mesa3d/include/GL/ |
D | gl.h | 1488 #define GL_TEXTURE_DEPTH 0x8071 macro
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D | glcorearb.h | 446 #define GL_TEXTURE_DEPTH 0x8071 macro
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D | glext.h | 82 #define GL_TEXTURE_DEPTH 0x8071 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 337 #define GL_TEXTURE_DEPTH 0x8071 macro
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/external/mesa3d/include/GLES3/ |
D | gl31.h | 1349 #define GL_TEXTURE_DEPTH 0x8071 macro
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D | gl32.h | 1349 #define GL_TEXTURE_DEPTH 0x8071 macro
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessTexturesTests.cpp | 7651 GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, in iterate() 12958 GL_TEXTURE_DEPTH, in iterate()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 444 #define GL_TEXTURE_DEPTH 0x8071 macro
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D | glext.h | 80 #define GL_TEXTURE_DEPTH 0x8071 macro
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