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Searched refs:GL_TRIANGLE_STRIP (Results 1 – 25 of 131) sorted by relevance

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/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderDrawParametersTests.cpp381 gl.drawArrays(GL_TRIANGLE_STRIP, 1, 4); in drawCommand()
407 gl.drawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, (GLvoid*)(2 * sizeof(GLushort))); in drawCommand()
452 gl.drawArraysIndirect(GL_TRIANGLE_STRIP, (GLvoid*)0); in drawCommand()
497 gl.drawElementsIndirect(GL_TRIANGLE_STRIP, GL_UNSIGNED_SHORT, (GLvoid*)0); in drawCommand()
523 gl.drawArraysInstanced(GL_TRIANGLE_STRIP, 2, 4, 2); in drawCommand()
549 gl.drawElementsInstanced(GL_TRIANGLE_STRIP, 6, GL_UNSIGNED_SHORT, (GLvoid*)0, 3); in drawCommand()
578 gl.multiDrawArrays(GL_TRIANGLE_STRIP, dFirst, dCount, 2); in drawCommand()
607 gl.multiDrawElements(GL_TRIANGLE_STRIP, dCount, GL_UNSIGNED_SHORT, dIndices, 2); in drawCommand()
656 gl.multiDrawArraysIndirect(GL_TRIANGLE_STRIP, (GLvoid*)0, 3, sizeof(SDPDrawArraysIndirectCommand)); in drawCommand()
709 gl.multiDrawElementsIndirect(GL_TRIANGLE_STRIP, GL_UNSIGNED_SHORT, (GLvoid*)0, 3, in drawCommand()
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Dgl4cIndirectParametersTests.cpp440 gl.multiDrawArraysIndirectCount(GL_TRIANGLE_STRIP, 0, 0, 2, 0); in draw()
462 gl.multiDrawArraysIndirectCount(GL_TRIANGLE_STRIP, 0, 2, 1, 0); in verifyErrors()
473 gl.multiDrawArraysIndirectCount(GL_TRIANGLE_STRIP, 0, 0, 4, 0); in verifyErrors()
487 gl.multiDrawArraysIndirectCount(GL_TRIANGLE_STRIP, 0, 0, 2, 0); in verifyErrors()
635 gl.multiDrawElementsIndirectCount(GL_TRIANGLE_STRIP, GL_UNSIGNED_SHORT, 0, 0, 2, 0); in draw()
657 gl.multiDrawElementsIndirectCount(GL_TRIANGLE_STRIP, GL_UNSIGNED_BYTE, 0, 2, 1, 0); in verifyErrors()
668 gl.multiDrawElementsIndirectCount(GL_TRIANGLE_STRIP, GL_UNSIGNED_BYTE, 0, 0, 4, 0); in verifyErrors()
682 gl.multiDrawElementsIndirectCount(GL_TRIANGLE_STRIP, GL_UNSIGNED_BYTE, 0, 0, 3, 0); in verifyErrors()
Dgl4cShaderImageLoadStoreTests.cpp1385 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Write()
1575 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Read()
2450 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Write()
2630 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in WriteMS()
2646 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in WriteMS()
2690 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in WriteCubeArray()
2969 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Read()
3065 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in ReadCube()
3302 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in ReadMS()
3504 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Atomic()
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Dgl4cVertexAttribBindingTests.cpp348 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Run()
358 glDrawArrays(GL_TRIANGLE_STRIP, 4, 4); in Run()
3111 …glDrawElementsInstancedBaseVertexBaseInstance(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, 0, 1, 0, 0); in Run()
3126 glDrawElementsInstancedBaseVertexBaseInstance(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, 0, 1, 0, 0); in Run()
3143 …glDrawElementsInstancedBaseVertexBaseInstance(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, 0, 1, 0, 0); in Run()
3164 …glDrawElementsInstancedBaseVertexBaseInstance(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, 0, 1, 0, 0); in Run()
3176 …glDrawElementsInstancedBaseVertexBaseInstance(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, 0, 1, 0, 0); in Run()
3188 glDrawElementsInstancedBaseVertexBaseInstance(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, 0, 1, 0, 0); in Run()
3352 glDrawElementsInstancedBaseVertexBaseInstance(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, 0, 1, 0, 0); in Run()
3359 glDrawElementsInstancedBaseVertexBaseInstance(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, in Run()
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/external/deqp/modules/gles3/functional/
Des3fRasterizerDiscardTests.cpp138 case GL_TRIANGLE_STRIP: numVertices = numPrimitives+2; break; in generateVertices()
355 glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); in iterate()
449 …text, "write_depth_triangle_strip", "triangle_strip", 4, CASE_WRITE_DEPTH, 0, GL_TRIANGLE_STRIP)); in init()
457 …t, "write_stencil_triangle_strip", "triangle_strip", 4, CASE_WRITE_STENCIL, 0, GL_TRIANGLE_STRIP)); in init()
471 …th_triangle_strip", "triangle_strip", 4, CASE_WRITE_DEPTH, CASEOPTION_SCISSOR, GL_TRIANGLE_STRIP)); in init()
479 …_triangle_strip", "triangle_strip", 4, CASE_WRITE_STENCIL, CASEOPTION_SCISSOR, GL_TRIANGLE_STRIP)); in init()
493 …_depth_triangle_strip", "triangle_strip", 4, CASE_WRITE_DEPTH, CASEOPTION_FBO, GL_TRIANGLE_STRIP)); in init()
501 …ncil_triangle_strip", "triangle_strip", 4, CASE_WRITE_STENCIL, CASEOPTION_FBO, GL_TRIANGLE_STRIP)); in init()
Des3fMultiviewTests.cpp282 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
292 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
/external/autotest/client/deps/glbench/src/
Dtextureupdatetest.cc28 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc()
43 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc()
Dtexturereusetest.cc28 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc()
51 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc()
Dwindowmanagercompositingtest.cc81 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc()
101 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc()
109 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc()
Dtestbase.cc173 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc()
176 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TestFunc()
/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_render.c73 [GL_TRIANGLE_STRIP] = PRIM3D_TRISTRIP,
86 [GL_TRIANGLE_STRIP] = GL_TRIANGLES,
99 [GL_TRIANGLE_STRIP] = 3,
/external/deqp/external/openglcts/modules/common/
DglcPolygonOffsetClampTests.cpp373 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test()
389 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test()
404 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test()
414 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test()
478 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in readDepthValue()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderRendering.cpp256 case GL_TRIANGLE_STRIP: in getTestName()
279 case GL_TRIANGLE_STRIP: in getTestName()
302 case GL_TRIANGLE_STRIP: in getTestName()
421 SHADER_INPUT_TRIANGLES, GL_TRIANGLE_STRIP, SHADER_INPUT_TRIANGLES_WITH_ADJACENCY, in init()
3816 …if (drawcall_mode != GL_TRIANGLES && drawcall_mode != GL_TRIANGLE_STRIP && drawcall_mode != GL_TRI… in GeometryShaderRenderingTrianglesCase()
4036 case GL_TRIANGLE_STRIP: in GeometryShaderRenderingTrianglesCase()
4223 case GL_TRIANGLE_STRIP: in getAmountOfVerticesPerInstance()
4612 case GL_TRIANGLE_STRIP: in getGeometryShaderCode()
4653 case GL_TRIANGLE_STRIP: in getGeometryShaderCode()
4694 case GL_TRIANGLE_STRIP: in getGeometryShaderCode()
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/external/mesa3d/src/mesa/vbo/
Dvbo_exec.c121 case GL_TRIANGLE_STRIP: in vbo_count_tessellated_primitives()
179 else if ((p->mode == GL_TRIANGLE_STRIP || p->mode == GL_TRIANGLE_FAN) in vbo_try_prim_conversion()
Dvbo_split.c80 case GL_TRIANGLE_STRIP: in split_prim_inplace()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceUtils.cpp151 case GL_TRIANGLE_STRIP: return rr::PRIMITIVETYPE_TRIANGLE_STRIP; in mapGLPrimitiveType()
187 case GL_TRIANGLE_STRIP: return rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP; in mapGLGeometryShaderOutputType()
203 case GL_TRIANGLE_STRIP: return rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES; in mapGLGeometryShaderInputType()
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
DSurfaceTextureHelper.java275 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
284 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
289 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
/external/mesa3d/src/mesa/tnl_dd/
Dt_dd_dmatmp.h240 INIT(GL_TRIANGLE_STRIP); in TAG()
343 INIT(GL_TRIANGLE_STRIP); in TAG()
461 case GL_TRIANGLE_STRIP: in TAG()
Dt_dd_dmatmp2.h352 EMIT_PRIM( ctx, GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0, start, count ); in TAG()
458 EMIT_PRIM( ctx, GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0, start, count ); in TAG()
733 ELT_INIT( GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0 ); in TAG()
850 ELT_INIT( GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0 ); in TAG()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_util.c108 [GL_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP,
Dbrw_primitive_restart.c101 case GL_TRIANGLE_STRIP: in can_cut_index_handle_prims()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
DOGLES3ColourGrading.cpp726 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in RenderScene()
798 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in RenderScene()
802 glDrawArrays(GL_TRIANGLE_STRIP, 2, 4); in RenderScene()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_gldefs.h208 case GL_TRIANGLE_STRIP: in nvgl_primitive()
/external/deqp/modules/gles31/functional/
Des31fGeometryShaderTests.cpp168 case GL_TRIANGLE_STRIP: return "triangle_strip"; in primitiveTypeToString()
2291 : GeometryShaderRenderTest (context, name, desc, GL_TRIANGLES, GL_TRIANGLE_STRIP, "a_color") in VaryingTest()
2348 : GeometryExpanderRenderTest (context, name, desc, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLE_STRIP) in TriangleStripAdjacencyVertexCountTest()
2478 : GeometryShaderRenderTest (context, name, desc, GL_POINTS, GL_TRIANGLE_STRIP, "a_color") in OutputCountCase()
3427 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in sampleTextureLayer()
3724 …: GeometryShaderRenderTest (context, name, desc, GL_POINTS, GL_TRIANGLE_STRIP, VaryingOutputCountS… in VaryingOutputCountCase()
4163 m_cases[0].value = GL_TRIANGLE_STRIP; in GeometryShaderOutputQueryCase()
4306 : GeometryShaderRenderTest (context, name, description, GL_POINTS, GL_TRIANGLE_STRIP, "a_color") in GeometryInvocationCase()
4439 …: GeometryShaderRenderTest (context, name, description, GL_POINTS, GL_TRIANGLE_STRIP, "a_offset", … in DrawInstancedGeometryInstancedCase()
5740 case PRIMITIVE_TRIANGLE_STRIP: return GL_TRIANGLE_STRIP; in getOutputPrimitive()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
DOGLES2DisplacementMap.cpp660 …glDrawElements(GL_TRIANGLE_STRIP, pMesh->pnStripLength[i]+2, GL_UNSIGNED_SHORT, &((GLshort*)0)[off… in DrawMesh()
665 glDrawArrays(GL_TRIANGLE_STRIP, offset, pMesh->pnStripLength[i]+2); in DrawMesh()

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