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Searched refs:GL_VERTEX_ARRAY_STRIDE (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/glx/
Dsingle2.c202 case GL_VERTEX_ARRAY_STRIDE: in get_client_data()
/external/mesa3d/include/GLES/
Dgl.h258 #define GL_VERTEX_ARRAY_STRIDE 0x807C macro
/external/swiftshader/include/GLES/
Dgl.h219 #define GL_VERTEX_ARRAY_STRIDE 0x807C macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h258 #define GL_VERTEX_ARRAY_STRIDE 0x807C macro
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1395 …case GL_VERTEX_ARRAY_STRIDE: *params = mState.vertexAttribute[sw::Position].mStrid… in getIntegerv()
1562 case GL_VERTEX_ARRAY_STRIDE: in getQueryParameterNum()
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h164 { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Stride), NO_EXTRA },
/external/mesa3d/include/GL/
Dgl.h181 #define GL_VERTEX_ARRAY_STRIDE 0x807C macro