/external/skqp/src/gpu/glsl/ |
D | GrGLSLPrimitiveProcessor.h | 31 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; 32 using TexelBufferHandle = GrGLSLUniformHandler::TexelBufferHandle; 72 GrGLSLUniformHandler* uniformHandler, in EmitArgs() 98 GrGLSLUniformHandler* fUniformHandler; 133 GrGLSLUniformHandler* uniformHandler,
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D | GrGLSLXferProcessor.h | 26 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; 30 GrGLSLUniformHandler* uniformHandler, in EmitArgs() 50 GrGLSLUniformHandler* fUniformHandler; 100 GrGLSLUniformHandler*, in emitBlendCodeForDstRead() argument
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D | GrGLSLProgramBuilder.h | 31 using UniformHandle = GrGLSLUniformHandler::UniformHandle; 32 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; 33 using TexelBufferHandle = GrGLSLUniformHandler::TexelBufferHandle; 77 virtual GrGLSLUniformHandler* uniformHandler() = 0; 78 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
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D | GrGLSLFragmentProcessor.h | 31 using UniformHandle = GrGLSLUniformHandler::UniformHandle; 32 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; 33 using TexelBufferHandle = GrGLSLUniformHandler::TexelBufferHandle; 105 GrGLSLUniformHandler* uniformHandler, in EmitArgs() 123 GrGLSLUniformHandler* fUniformHandler;
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D | GrGLSLGeometryProcessor.h | 36 GrGLSLUniformHandler*, 44 GrGLSLUniformHandler* uniformHandler, in emitTransforms() 66 GrGLSLUniformHandler* uniformHandler,
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D | GrGLSLUniformHandler.h | 20 class GrGLSLUniformHandler { 22 virtual ~GrGLSLUniformHandler() {} in ~GrGLSLUniformHandler() 81 explicit GrGLSLUniformHandler(GrGLSLProgramBuilder* program) : fProgramBuilder(program) {} in GrGLSLUniformHandler() function
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/external/skia/src/gpu/glsl/ |
D | GrGLSLPrimitiveProcessor.h | 31 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; 32 using TexelBufferHandle = GrGLSLUniformHandler::TexelBufferHandle; 72 GrGLSLUniformHandler* uniformHandler, in EmitArgs() 98 GrGLSLUniformHandler* fUniformHandler; 133 GrGLSLUniformHandler* uniformHandler,
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D | GrGLSLXferProcessor.h | 26 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; 30 GrGLSLUniformHandler* uniformHandler, in EmitArgs() 50 GrGLSLUniformHandler* fUniformHandler; 100 GrGLSLUniformHandler*, in emitBlendCodeForDstRead() argument
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D | GrGLSLFragmentProcessor.h | 31 using UniformHandle = GrGLSLUniformHandler::UniformHandle; 32 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; 33 using TexelBufferHandle = GrGLSLUniformHandler::TexelBufferHandle; 105 GrGLSLUniformHandler* uniformHandler, in EmitArgs() 123 GrGLSLUniformHandler* fUniformHandler;
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D | GrGLSLProgramBuilder.h | 31 using UniformHandle = GrGLSLUniformHandler::UniformHandle; 32 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; 33 using TexelBufferHandle = GrGLSLUniformHandler::TexelBufferHandle; 77 virtual GrGLSLUniformHandler* uniformHandler() = 0; 78 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
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D | GrGLSLGeometryProcessor.h | 36 GrGLSLUniformHandler*, 44 GrGLSLUniformHandler* uniformHandler, in emitTransforms() 66 GrGLSLUniformHandler* uniformHandler,
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D | GrGLSLUniformHandler.h | 20 class GrGLSLUniformHandler { 22 virtual ~GrGLSLUniformHandler() {} in ~GrGLSLUniformHandler() 81 explicit GrGLSLUniformHandler(GrGLSLProgramBuilder* program) : fProgramBuilder(program) {} in GrGLSLUniformHandler() function
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/external/skqp/src/gpu/gl/ |
D | GrGLUniformHandler.cpp | 26 GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray( in internalAddUniformArray() 61 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray() 64 GrGLSLUniformHandler::SamplerHandle GrGLUniformHandler::addSampler(uint32_t visibility, in addSampler() 86 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); in addSampler() 89 GrGLSLUniformHandler::TexelBufferHandle GrGLUniformHandler::addTexelBuffer(uint32_t visibility, in addTexelBuffer() 106 return GrGLSLUniformHandler::TexelBufferHandle(fTexelBuffers.count() - 1); in addTexelBuffer()
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D | GrGLUniformHandler.h | 17 class GrGLUniformHandler : public GrGLSLUniformHandler { 81 typedef GrGLSLUniformHandler INHERITED;
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/external/skia/src/gpu/gl/ |
D | GrGLUniformHandler.cpp | 26 GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray( in internalAddUniformArray() 61 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray() 64 GrGLSLUniformHandler::SamplerHandle GrGLUniformHandler::addSampler(uint32_t visibility, in addSampler() 86 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); in addSampler() 89 GrGLSLUniformHandler::TexelBufferHandle GrGLUniformHandler::addTexelBuffer(uint32_t visibility, in addTexelBuffer() 106 return GrGLSLUniformHandler::TexelBufferHandle(fTexelBuffers.count() - 1); in addTexelBuffer()
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D | GrGLUniformHandler.h | 17 class GrGLUniformHandler : public GrGLSLUniformHandler { 81 typedef GrGLSLUniformHandler INHERITED;
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/external/skqp/src/gpu/vk/ |
D | GrVkUniformHandler.cpp | 179 GrGLSLUniformHandler::UniformHandle GrVkUniformHandler::internalAddUniformArray( in internalAddUniformArray() 235 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray() 238 GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addSampler(uint32_t visibility, in addSampler() 265 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); in addSampler() 268 GrGLSLUniformHandler::TexelBufferHandle GrVkUniformHandler::addTexelBuffer(uint32_t visibility, in addTexelBuffer() 291 return GrGLSLUniformHandler::TexelBufferHandle(fTexelBuffers.count() - 1); in addTexelBuffer()
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D | GrVkPipelineStateBuilder.h | 68 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() 69 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler()
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D | GrVkUniformHandler.h | 15 class GrVkUniformHandler : public GrGLSLUniformHandler { 113 typedef GrGLSLUniformHandler INHERITED;
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/external/skia/src/gpu/vk/ |
D | GrVkUniformHandler.cpp | 177 GrGLSLUniformHandler::UniformHandle GrVkUniformHandler::internalAddUniformArray( in internalAddUniformArray() 233 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray() 236 GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addSampler(uint32_t visibility, in addSampler() 263 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); in addSampler() 266 GrGLSLUniformHandler::TexelBufferHandle GrVkUniformHandler::addTexelBuffer(uint32_t visibility, in addTexelBuffer() 289 return GrGLSLUniformHandler::TexelBufferHandle(fTexelBuffers.count() - 1); in addTexelBuffer()
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D | GrVkPipelineStateBuilder.h | 68 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() 69 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler()
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D | GrVkUniformHandler.h | 15 class GrVkUniformHandler : public GrGLSLUniformHandler { 113 typedef GrGLSLUniformHandler INHERITED;
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/external/skqp/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.h | 74 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() 75 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler()
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/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.h | 74 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() 75 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler()
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/external/skqp/src/shaders/gradients/ |
D | SkGradientShaderPriv.h | 362 void emitUniforms(GrGLSLUniformHandler*, const GrGradientEffect&); 369 GrGLSLUniformHandler* uniformHandler, 379 GrGLSLUniformHandler* uniformHandler,
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