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Searched refs:GrGLSLUniformHandler (Results 1 – 25 of 100) sorted by relevance

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/external/skqp/src/gpu/glsl/
DGrGLSLPrimitiveProcessor.h31 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
32 using TexelBufferHandle = GrGLSLUniformHandler::TexelBufferHandle;
72 GrGLSLUniformHandler* uniformHandler, in EmitArgs()
98 GrGLSLUniformHandler* fUniformHandler;
133 GrGLSLUniformHandler* uniformHandler,
DGrGLSLXferProcessor.h26 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
30 GrGLSLUniformHandler* uniformHandler, in EmitArgs()
50 GrGLSLUniformHandler* fUniformHandler;
100 GrGLSLUniformHandler*, in emitBlendCodeForDstRead() argument
DGrGLSLProgramBuilder.h31 using UniformHandle = GrGLSLUniformHandler::UniformHandle;
32 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
33 using TexelBufferHandle = GrGLSLUniformHandler::TexelBufferHandle;
77 virtual GrGLSLUniformHandler* uniformHandler() = 0;
78 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
DGrGLSLFragmentProcessor.h31 using UniformHandle = GrGLSLUniformHandler::UniformHandle;
32 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
33 using TexelBufferHandle = GrGLSLUniformHandler::TexelBufferHandle;
105 GrGLSLUniformHandler* uniformHandler, in EmitArgs()
123 GrGLSLUniformHandler* fUniformHandler;
DGrGLSLGeometryProcessor.h36 GrGLSLUniformHandler*,
44 GrGLSLUniformHandler* uniformHandler, in emitTransforms()
66 GrGLSLUniformHandler* uniformHandler,
DGrGLSLUniformHandler.h20 class GrGLSLUniformHandler {
22 virtual ~GrGLSLUniformHandler() {} in ~GrGLSLUniformHandler()
81 explicit GrGLSLUniformHandler(GrGLSLProgramBuilder* program) : fProgramBuilder(program) {} in GrGLSLUniformHandler() function
/external/skia/src/gpu/glsl/
DGrGLSLPrimitiveProcessor.h31 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
32 using TexelBufferHandle = GrGLSLUniformHandler::TexelBufferHandle;
72 GrGLSLUniformHandler* uniformHandler, in EmitArgs()
98 GrGLSLUniformHandler* fUniformHandler;
133 GrGLSLUniformHandler* uniformHandler,
DGrGLSLXferProcessor.h26 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
30 GrGLSLUniformHandler* uniformHandler, in EmitArgs()
50 GrGLSLUniformHandler* fUniformHandler;
100 GrGLSLUniformHandler*, in emitBlendCodeForDstRead() argument
DGrGLSLFragmentProcessor.h31 using UniformHandle = GrGLSLUniformHandler::UniformHandle;
32 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
33 using TexelBufferHandle = GrGLSLUniformHandler::TexelBufferHandle;
105 GrGLSLUniformHandler* uniformHandler, in EmitArgs()
123 GrGLSLUniformHandler* fUniformHandler;
DGrGLSLProgramBuilder.h31 using UniformHandle = GrGLSLUniformHandler::UniformHandle;
32 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
33 using TexelBufferHandle = GrGLSLUniformHandler::TexelBufferHandle;
77 virtual GrGLSLUniformHandler* uniformHandler() = 0;
78 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
DGrGLSLGeometryProcessor.h36 GrGLSLUniformHandler*,
44 GrGLSLUniformHandler* uniformHandler, in emitTransforms()
66 GrGLSLUniformHandler* uniformHandler,
DGrGLSLUniformHandler.h20 class GrGLSLUniformHandler {
22 virtual ~GrGLSLUniformHandler() {} in ~GrGLSLUniformHandler()
81 explicit GrGLSLUniformHandler(GrGLSLProgramBuilder* program) : fProgramBuilder(program) {} in GrGLSLUniformHandler() function
/external/skqp/src/gpu/gl/
DGrGLUniformHandler.cpp26 GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray( in internalAddUniformArray()
61 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray()
64 GrGLSLUniformHandler::SamplerHandle GrGLUniformHandler::addSampler(uint32_t visibility, in addSampler()
86 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); in addSampler()
89 GrGLSLUniformHandler::TexelBufferHandle GrGLUniformHandler::addTexelBuffer(uint32_t visibility, in addTexelBuffer()
106 return GrGLSLUniformHandler::TexelBufferHandle(fTexelBuffers.count() - 1); in addTexelBuffer()
DGrGLUniformHandler.h17 class GrGLUniformHandler : public GrGLSLUniformHandler {
81 typedef GrGLSLUniformHandler INHERITED;
/external/skia/src/gpu/gl/
DGrGLUniformHandler.cpp26 GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray( in internalAddUniformArray()
61 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray()
64 GrGLSLUniformHandler::SamplerHandle GrGLUniformHandler::addSampler(uint32_t visibility, in addSampler()
86 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); in addSampler()
89 GrGLSLUniformHandler::TexelBufferHandle GrGLUniformHandler::addTexelBuffer(uint32_t visibility, in addTexelBuffer()
106 return GrGLSLUniformHandler::TexelBufferHandle(fTexelBuffers.count() - 1); in addTexelBuffer()
DGrGLUniformHandler.h17 class GrGLUniformHandler : public GrGLSLUniformHandler {
81 typedef GrGLSLUniformHandler INHERITED;
/external/skqp/src/gpu/vk/
DGrVkUniformHandler.cpp179 GrGLSLUniformHandler::UniformHandle GrVkUniformHandler::internalAddUniformArray( in internalAddUniformArray()
235 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray()
238 GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addSampler(uint32_t visibility, in addSampler()
265 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); in addSampler()
268 GrGLSLUniformHandler::TexelBufferHandle GrVkUniformHandler::addTexelBuffer(uint32_t visibility, in addTexelBuffer()
291 return GrGLSLUniformHandler::TexelBufferHandle(fTexelBuffers.count() - 1); in addTexelBuffer()
DGrVkPipelineStateBuilder.h68 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler()
69 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler()
DGrVkUniformHandler.h15 class GrVkUniformHandler : public GrGLSLUniformHandler {
113 typedef GrGLSLUniformHandler INHERITED;
/external/skia/src/gpu/vk/
DGrVkUniformHandler.cpp177 GrGLSLUniformHandler::UniformHandle GrVkUniformHandler::internalAddUniformArray( in internalAddUniformArray()
233 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray()
236 GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addSampler(uint32_t visibility, in addSampler()
263 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); in addSampler()
266 GrGLSLUniformHandler::TexelBufferHandle GrVkUniformHandler::addTexelBuffer(uint32_t visibility, in addTexelBuffer()
289 return GrGLSLUniformHandler::TexelBufferHandle(fTexelBuffers.count() - 1); in addTexelBuffer()
DGrVkPipelineStateBuilder.h68 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler()
69 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler()
DGrVkUniformHandler.h15 class GrVkUniformHandler : public GrGLSLUniformHandler {
113 typedef GrGLSLUniformHandler INHERITED;
/external/skqp/src/gpu/gl/builders/
DGrGLProgramBuilder.h74 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler()
75 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler()
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.h74 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler()
75 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler()
/external/skqp/src/shaders/gradients/
DSkGradientShaderPriv.h362 void emitUniforms(GrGLSLUniformHandler*, const GrGradientEffect&);
369 GrGLSLUniformHandler* uniformHandler,
379 GrGLSLUniformHandler* uniformHandler,

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