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Searched refs:GrGLVertexArray (Results 1 – 12 of 12) sorted by relevance

/external/skqp/src/gpu/gl/
DGrGLVertexArray.cpp189 GrGLVertexArray::GrGLVertexArray(GrGLint id, int attribCount) in GrGLVertexArray() function in GrGLVertexArray
195 GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) { in bind()
203 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, const GrBuffer* ibuff) { in bindWithIndexBuffer()
218 void GrGLVertexArray::invalidateCachedState() { in invalidateCachedState()
DGrGLVertexArray.h101 class GrGLVertexArray {
103 GrGLVertexArray(GrGLint id, int attribCount);
DGrGLGpu.h548 GrGLVertexArray* fCoreProfileVertexArray;
DGrGLGpu.cpp4516 fCoreProfileVertexArray = new GrGLVertexArray(arrayID, attrCount); in bindInternalVertexArray()
/external/skia/src/gpu/gl/
DGrGLVertexArray.cpp189 GrGLVertexArray::GrGLVertexArray(GrGLint id, int attribCount) in GrGLVertexArray() function in GrGLVertexArray
195 GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) { in bind()
203 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, const GrBuffer* ibuff) { in bindWithIndexBuffer()
218 void GrGLVertexArray::invalidateCachedState() { in invalidateCachedState()
DGrGLVertexArray.h101 class GrGLVertexArray {
103 GrGLVertexArray(GrGLint id, int attribCount);
DGrGLGpu.h535 GrGLVertexArray* fCoreProfileVertexArray;
DGrGLGpu.cpp4461 fCoreProfileVertexArray = new GrGLVertexArray(arrayID, attrCount); in bindInternalVertexArray()
/external/skqp/gn/
Dgpu.gni461 "$_src/gpu/gl/GrGLVertexArray.cpp",
462 "$_src/gpu/gl/GrGLVertexArray.h",
/external/skia/gn/
Dgpu.gni459 "$_src/gpu/gl/GrGLVertexArray.cpp",
460 "$_src/gpu/gl/GrGLVertexArray.h",
/external/skqp/
DAndroid.bp919 "src/gpu/gl/GrGLVertexArray.cpp",
/external/skia/
DAndroid.bp564 "src/gpu/gl/GrGLVertexArray.cpp",