Searched refs:HitFlag (Results 1 – 2 of 2) sorted by relevance
177 ctx->Select.HitFlag = GL_FALSE; in _mesa_SelectBuffer()214 ctx->Select.HitFlag = GL_TRUE; in _mesa_update_hitflag()256 ctx->Select.HitFlag = GL_FALSE; in write_hit_record()277 if (ctx->Select.HitFlag) { in _mesa_InitNames()282 ctx->Select.HitFlag = GL_FALSE; in _mesa_InitNames()315 if (ctx->Select.HitFlag) { in _mesa_LoadName()348 if (ctx->Select.HitFlag) { in _mesa_PushName()378 if (ctx->Select.HitFlag) { in _mesa_PopName()427 if (ctx->Select.HitFlag) { in _mesa_RenderMode()
1567 GLboolean HitFlag; /**< hit flag */ member