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Searched refs:HitFlag (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/mesa/main/
Dfeedback.c177 ctx->Select.HitFlag = GL_FALSE; in _mesa_SelectBuffer()
214 ctx->Select.HitFlag = GL_TRUE; in _mesa_update_hitflag()
256 ctx->Select.HitFlag = GL_FALSE; in write_hit_record()
277 if (ctx->Select.HitFlag) { in _mesa_InitNames()
282 ctx->Select.HitFlag = GL_FALSE; in _mesa_InitNames()
315 if (ctx->Select.HitFlag) { in _mesa_LoadName()
348 if (ctx->Select.HitFlag) { in _mesa_PushName()
378 if (ctx->Select.HitFlag) { in _mesa_PopName()
427 if (ctx->Select.HitFlag) { in _mesa_RenderMode()
Dmtypes.h1567 GLboolean HitFlag; /**< hit flag */ member