Searched refs:IsAllocated (Results 1 – 9 of 9) sorted by relevance
53 bool TemporaryDeviceMemoryBase::IsAllocated() const { in IsAllocated() function in perftools::gputools::TemporaryDeviceMemoryBase64 DCHECK(IsAllocated()); in TemporaryDeviceMemoryBase()
86 bool IsAllocated() const;
148 if (_hInput.IsAllocated) in CleanUp()150 if (_hOutput.IsAllocated) in CleanUp()
78 if (!cv.IsAllocated()) return; in ChunkCallback()
54 bool IsAllocated(); // Checks if the memory is currently allocated.
1015 bool valid1 = chunk1.IsAllocated(); in CheckForInvalidPointerPair()1016 bool valid2 = chunk2.IsAllocated(); in CheckForInvalidPointerPair()
668 bool AsanChunkView::IsAllocated() { in IsAllocated() function in __asan::AsanChunkView
41 CHECK(move->source().IsAllocated() || move->source().IsConstant()); in VerifyAllocatedGaps()42 CHECK(move->destination().IsAllocated()); in VerifyAllocatedGaps()
2061 if (block->IsHandler() && index == block_start && output->IsAllocated() && in ProcessInstructions()2322 if (move->source().IsAllocated() || move->source().IsExplicit()) { in ProcessPhis()