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Searched refs:IsPositionInvariant (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/mesa/tnl/
Dt_vb_program.c166 ctx->VertexProgram.Current->arb.IsPositionInvariant)) { in do_ndc_cliptest()
400 if (program->arb.IsPositionInvariant) { in run_vp()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_program.c232 assert(target == GL_VERTEX_PROGRAM_ARB || !prog->arb.IsPositionInvariant); in brwProgramStringNotify()
261 if (newVP->program.arb.IsPositionInvariant) { in brwProgramStringNotify()
/external/mesa3d/src/mesa/program/
Darbprogparse.c205 program->arb.IsPositionInvariant = (state.option.PositionInvariant) in _mesa_parse_arb_vertex_program()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_vertprog.c448 if (mesa_vp->arb.IsPositionInvariant && in r200_translate_vertex_program()
1138 if (vp->mesa_program.arb.IsPositionInvariant) { in r200SetupVertexProg()
/external/mesa3d/src/mesa/state_tracker/
Dst_program.c245 if (stvp->Base.arb.IsPositionInvariant) in st_translate_vertex_program()
/external/mesa3d/src/mesa/main/
Dmtypes.h2066 GLboolean IsPositionInvariant; member