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Searched refs:LP_DEBUG (Results 1 – 13 of 13) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_fence.c61 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_create()
72 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_destroy()
88 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_signal()
96 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_signal()
116 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_wait()
Dlp_debug.h67 extern int LP_DEBUG;
69 #define LP_DEBUG 0 macro
77 if (LP_DEBUG & flag) in LP_DBG()
Dlp_scene.h219 if (LP_DEBUG & DEBUG_MEM) in lp_scene_alloc()
252 if (LP_DEBUG & DEBUG_MEM) in lp_scene_alloc_aligned()
Dlp_scene.c260 if (LP_DEBUG & DEBUG_SETUP) in lp_scene_end_rasterization()
272 if (LP_DEBUG & DEBUG_SETUP) in lp_scene_end_rasterization()
554 if (LP_DEBUG & DEBUG_SCENE) { in lp_scene_end_binning()
Dlp_state_vs.c53 if (LP_DEBUG & DEBUG_TGSI) { in llvmpipe_create_vs_state()
Dlp_state_gs.c54 if (LP_DEBUG & DEBUG_TGSI) { in llvmpipe_create_gs_state()
Dlp_screen.c55 int LP_DEBUG = 0; variable
619 LP_DEBUG = debug_get_flags_option("LP_DEBUG", lp_debug_flags, 0 ); in llvmpipe_create_screen()
Dlp_perf.c47 if (LP_DEBUG & DEBUG_COUNTERS) { in lp_print_counters()
Dlp_state_setup.c740 if (LP_DEBUG & DEBUG_COUNTERS) { in generate_setup_variant()
813 if (LP_DEBUG & DEBUG_COUNTERS) { in generate_setup_variant()
Dlp_setup.c78 if (LP_DEBUG & DEBUG_SETUP) in lp_setup_get_empty_scene()
300 if (LP_DEBUG & DEBUG_SCENE) { in set_scene_state()
Dlp_state_fs.c2831 if ((LP_DEBUG & DEBUG_FS) || (gallivm_debug & GALLIVM_DEBUG_IR)) { in generate_variant()
2949 if (LP_DEBUG & DEBUG_TGSI) { in llvmpipe_create_fs_state()
/external/mesa3d/src/gallium/auxiliary/postprocess/
DADDING8 You can translate GLSL/ARB fairly easily via llvmpipe (LP_DEBUG=tgsi). I don't know the
/external/mesa3d/src/gallium/docs/source/
Ddebugging.rst72 .. envvar:: LP_DEBUG <flags> (0x0)