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Searched refs:LoadCommandCount (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/Object/
DMachOObjectFile.cpp38 uint32_t LoadCommandCount = MachOObj->getHeader().NumLoadCommands; in MachOObjectFile() local
39 while (DRI.d.a < LoadCommandCount) { in MachOObjectFile()
59 uint32_t LoadCommandCount = MachOObj->getHeader().NumLoadCommands; in moveToNextSymbol() local
60 while (DRI.d.a < LoadCommandCount) { in moveToNextSymbol()
280 uint32_t LoadCommandCount = MachOObj->getHeader().NumLoadCommands; in moveToNextSection() local
281 while (DRI.d.a < LoadCommandCount) { in moveToNextSection()
/external/llvm/lib/Object/
DMachOObjectFile.cpp287 uint32_t LoadCommandCount = getHeader().ncmds; in MachOObjectFile() local
288 if (LoadCommandCount == 0) in MachOObjectFile()
299 for (unsigned I = 0; I < LoadCommandCount; ++I) { in MachOObjectFile()
379 if (I < LoadCommandCount - 1) { in MachOObjectFile()
437 assert(LoadCommands.size() == LoadCommandCount); in MachOObjectFile()