Searched refs:MAT_BIT_FRONT_EMISSION (Results 1 – 8 of 8) sorted by relevance
563 bitmask |= MAT_BIT_FRONT_EMISSION | MAT_BIT_BACK_EMISSION; in _mesa_material_bitmask()645 if (bitmask & (MAT_BIT_FRONT_EMISSION | MAT_BIT_FRONT_AMBIENT)) { in _mesa_update_material()727 GLuint legal = (MAT_BIT_FRONT_EMISSION | MAT_BIT_BACK_EMISSION | in _mesa_ColorMaterial()919 MAT_BIT_FRONT_EMISSION | in _mesa_update_lighting()929 MAT_BIT_FRONT_EMISSION | in _mesa_update_lighting()
289 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION) macro297 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
883 #define SCENE_COLOR_BITS(side) (( MAT_BIT_FRONT_EMISSION | \
68 if (m & MAT_BIT_FRONT_EMISSION) in get_material_bitmask()
45 if (m & MAT_BIT_FRONT_EMISSION) in get_material_bitmask()
741 if (mask & MAT_BIT_FRONT_EMISSION) { in radeonColorMaterial()806 if (mask & MAT_BIT_FRONT_EMISSION) { in radeonUpdateMaterial()
901 if (mask & MAT_BIT_FRONT_EMISSION) { in r200ColorMaterial()1002 if (mask & MAT_BIT_FRONT_EMISSION) { in r200UpdateMaterial()
561 if (updateMats & MAT_BIT_FRONT_EMISSION) in vbo_Materialfv()